Land of Trials and Erohim
A hunting map that belongs to the castle owner guild and a major boss summoned three times a day.
The Land of Trials is the castle owner's hunting map: whoever conquers the Castle Siege becomes the only one who can enter. And three times a day it receives the Erohim, a boss with three million health.
The Erohim's times#
04:00, 12:00 and 20:00, every day.
Each summon lasts 1 hour. If the hour passes without anyone bringing him down, he vanishes into the shadows and the server is told about the next summon.
The 12-hour detail#
If the Erohim is killed, he takes 12 hours to come back. That means he skips the next summon:
- Died at 12:00 → he is back at midnight, so the 20:00 summon doesn't happen and the next valid one is the 04:00 one.
In other words: in practice he appears at most twice a day, and only if no one kills him.
How to enter#
- No minimum level.
- No item, no zen.
- You must be in the Valley of Loren.
- Use the ENTER button on the 🐉 Bosses panel.
You can cross at any time, even outside the summon — the passage doesn't depend on the Erohim being there.
The castle lock#
When the castle has an owner, only the owner guild gets in.
While a guild owns the Castle Siege castle, the Land of Trials is theirs: other players get "the Land of Trials is reserved for the castle owner guild". Before the first siege, with the castle without an owner, the passage is open to everyone.
In practice, this links the two events: the Erohim and the Land of Trials hunt are the prize for whoever holds the castle.
The map's hunt#
Outside the summon the map is not empty. It has the original monsters, in groups of five:
| Monster | Level | Health |
|---|---|---|
| Ax Warrior | 75 | 11,500 |
| Lizard Warrior | 78 | 15,000 |
| Poison Golem | 84 | 25,000 |
| Queen Bee | 92 | 34,500 |
| Fire Golem | 102 | 55,000 |
That is about 150 monsters, all the time — an exclusive hunting ground for the castle owner guild.
The boss#
| Level | 128 |
| Health | 3,000,000 |
| Damage | 1,500 to 2,000 |
| Defense | 1,000 |
| Attack | area, range 6 |
The area attack is what kills groups: the Erohim hits several players in the radius of the strike. Spread out.
He comes with 12 guards on top of the map's hunt: 7 Fire Golems (55,000 health each) and 5 Queen Bees (34,500 each, attacking from 5 tiles away).
These are the base values. Like every boss, the Erohim is adaptive: he comes back stronger if the server brings him down too fast or with too few people (🐉 Bosses panel, Empowerment tab).
The rewards#
The Erohim is a major boss in the realm's economy:
- Whoever deals the most damage (a party adds up its members' damage) gets the owner prize straight into the Gremory Case — with a daily limit per account.
- Whoever dealt at least 10% of the damage gets the participation prize.
The tables are in Bosses, invasions and events. There is no exclusive Erohim drop. The guards and the map's monsters drop normally.
When someone brings him down, the whole server is notified — and the message already says he comes back in 12 hours.
Strategy#
- Arrive on time. The window is 1 hour and he doesn't wait.
- Don't clump up. Three million health takes time, and the area attack catches the group together.
- Clear the Fire Golems first if you are in a small group: 55,000 health each, but seven of them add up to more continuous damage than the boss.
- The top damage dealer takes the owner prize: in a party, everyone's damage adds up — it pays to go together instead of competing.
- If the castle has an owner and it isn't your guild, don't even go to the Valley of Loren to try — the passage won't open for you.
- Since there is no minimum level, a low-level character from the owner guild can tag along with a high-level group and take the experience from a level 128 boss.