Personal shop
Sell 24 items, from wherever you want, with no fee — and show up in the whole server's global market.
The personal shop turns your character into a stall: you list up to 24 items with a price and any player can buy them. The server charges no fee at all — 100% of the price goes to you.
And the best part: your shop shows up automatically in the global market, visible to the whole server, even for someone who is maps away.
Opening it#
Use the Personal shop button in the side menu.
- Pick the items from your inventory (up to 24) and set the price of each one.
- Give the shop a name, up to 24 characters. If you leave it blank, it is called "Fulano shop".
- The price must be greater than zero and at most 2 billion.
While the shop is open:
- the listed items are locked — you can't move, equip, sell, drop or use them in a mix;
- you can't trade with anyone or enter the Illusion Temple, Team vs Team or a duel;
- your nameplate gains 🏪 with the shop name, visible to everyone.
Where to open it#
Anywhere. There is no safe zone or map restriction.
But two practical caveats:
- Outside a safe zone you are a standing target. See safe zones.
- The shop closes by itself if you change maps.
Since the global market shows your shop anyway, opening in the city is the obvious choice.
Selling#
In person: another player clicks on you, if they are on the same map within 12 tiles, and buys from the list.
Through the market: any player on the server buys without leaving their spot, from any map.
In both cases the zen goes straight into your account and you get a chat notice saying who bought what.
The safeguards#
The server takes care of four things for you:
- Against item swapping. At purchase time it re-checks the item, the level, the option, the excellent and the durability. If anything changed, the sale is refused with "item unavailable or altered".
- Against price swapping. The purchase goes through at the price and currency the buyer saw. If the seller changes the price or the currency after that, the sale is refused and the buyer has to open the shop again.
- Against the zen and Cash cap. If the sale would push you over 2 billion, it is refused before charging the buyer. Nobody loses anything.
- Against a full inventory. If the buyer has no room, the sale doesn't happen.
When the last item is sold, the shop closes by itself.
How to price things#
This is the part that is really worth zen. Three references:
The game's value table. Each attribute multiplies the price: +Skill is worth ×2.5, Luck is worth ×1.25, an option of +16 or more is worth ×6.6, and each excellent option doubles the value. See additional options, Luck and Skill.
What the NPC would pay. That is your floor — if nobody buys, you can always sell at the counter. But watch out: the NPC ignores Luck, Skill, option and excellent in the sale price. An excellent item sells to the NPC for the same as a common one. Never sell a good item at the counter.
The global market. Open the market, look for similar items and see what they go for. It is the most honest reference there is.
What sells well#
| Item | Why |
|---|---|
| Jewels | everyone needs them, always |
| Excellent items | 0.3% drop — they are truly rare |
| Items with Luck | they improve refining, critical and resale |
| Items with socket | they will gain a lot of value when the spheres open |
| Mid-tier gear | whoever is leveling always wants it |
| Potions in bulk | everyone uses them, all the time |
That last one is still good business: whoever is hunting far from town buys from you instead of going back to a vendor.
What doesn't sell#
Plain low-tier gear with nothing on it. Sell it to the NPC or fuse it at Elpis if it is excellent — see Jewel of Harmony.