Items — Skill Scrolls
All 36 items from section 15 (skill scrolls) with requirements, stats and options.
36items in the section
111max item level
0accept sockets
0accept Harmony
Section 15 of Item.txt. The section:index identifier is the same one used by the server (world.data.items) and by admin commands. Click a header to sort; use the field above the table to filter.
| Scroll of Poison15:0 | 30 | 1 | Ene 1 | 17000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Meteorite15:1 | 21 | 1 | Ene 1 · Cmd 1 | 11000 | 1×2 | DWMGSURW | — | — | — | — | — |
| Scroll of Lighting15:2 | 13 | 1 | Ene 1 | 3000 | 1×2 | DWMG | — | — | — | — | — |
| Scroll of Fire Ball15:3 | 5 | 1 | Ene 1 · Cmd 1 | 300 | 1×2 | DWMGSURW | — | — | — | — | — |
| Scroll of Flame15:4 | 35 | 1 | Ene 1 | 21000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Teleport15:5 | 17 | 1 | — | 5000 | 1×2 | DW | — | — | — | — | — |
| Scroll of Ice15:6 | 25 | 1 | Ene 1 · Cmd 1 | 14000 | 1×2 | DWMGSU | — | — | — | — | — |
| Scroll of Twister15:7 | 40 | 1 | Ene 1 | 25000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Evil Spirit15:8 | 50 | 1 | Ene 1 | 35000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Hellfire15:9 | 60 | 1 | Ene 1 | 60000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Power Wave15:10 | 9 | 1 | Ene 1 · Cmd 1 | 1150 | 1×2 | DWMGSU | — | — | — | — | — |
| Scroll of Aqua Beam15:11 | 74 | 1 | Ene 1 | 100000 | 1×2 | DWMG | — | — | — | — | — |
| Scroll of Cometfall15:12 | 80 | 1 | Ene 1 | 175000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Inferno15:13 | 88 | 1 | Ene 1 | 265000 | 1×2 | DWMGRW | — | — | — | — | — |
| Scroll of Teleport Ally15:14 | 83 | 2 | — | 245000 | 1×2 | DW | — | — | — | — | — |
| Scroll of Soul Barrier15:15 | 77 | 1 | — | 135000 | 1×2 | DW | — | — | — | — | — |
| Scroll of Decay15:16 | 96 | 2 | — | 345000 | 1×2 | DW | — | — | — | — | — |
| Scroll of Ice Storm15:17 | 93 | 2 | — | 315000 | 1×2 | DWRW | — | — | — | — | — |
| Scroll of Nova15:18 | 100 | 2 | — | 410000 | 1×2 | DW | — | — | — | — | — |
| Chain Lightning Parchment15:19 | 75 | 0 | Cmd 1 | 175000 | 1×2 | SU | — | — | — | — | — |
| Drain Life Parchment15:20 | 35 | 0 | Cmd 1 | 100000 | 1×2 | SU | — | — | — | — | — |
| Lightning Shock Parchment15:21 | 93 | 0 | Cmd 1 | 315000 | 1×2 | SU | — | — | — | — | — |
| Damage Reflection Parchment15:22 | 80 | 0 | Cmd 1 | 245000 | 1×2 | SU | — | — | — | — | — |
| Berserker Parchment15:23 | 83 | 0 | Cmd 1 | 265000 | 1×2 | SU | — | — | — | — | — |
| Sleep Parchment15:24 | 40 | 0 | Cmd 1 | 135000 | 1×2 | SU | — | — | — | — | — |
| Weakness Parchment15:26 | 93 | 0 | Cmd 2 | 410000 | 1×2 | SU | — | — | — | — | — |
| Innovation Parchment15:27 | 111 | 0 | Cmd 2 | 450000 | 1×2 | SU | — | — | — | — | — |
| Scroll of Wizardry Enhance15:28 | 100 | 2 | — | 425000 | 1×2 | DWRW | — | — | — | — | — |
| Scroll of Gigantic Storm15:29 | 100 | 0 | Ene 1 | 380000 | 1×2 | MG | — | — | — | — | — |
| Chain Drive Parchment15:30 | 70 | 0 | — | 100000 | 1×2 | RF | — | — | — | — | 1 |
| Dark Side Parchment15:31 | 80 | 0 | — | 175000 | 1×2 | RF | — | — | — | — | 1 |
| Dragon Roar Parchment15:32 | 70 | 0 | — | 100000 | 1×2 | RF | — | — | — | — | 1 |
| Dragon Slasher Parchment15:33 | 90 | 0 | — | 265000 | 1×2 | RF | — | — | — | — | 1 |
| Ignore Defense Parchment15:34 | 80 | 0 | — | 175000 | 1×2 | RF | — | — | — | — | 1 |
| Increase Health Parchment15:35 | 50 | 0 | — | 35000 | 1×2 | RF | — | — | — | — | 1 |
| Increase Block Parchment15:36 | 40 | 0 | — | 25000 | 1×2 | RF | — | — | — | — | 1 |
No row matches the filter.
How to read this table#
- Level is the item level (the
Levelcolumn in Item.txt). It is not the requirement to use the item — it decides which monsters it can drop from: a monster of level L rolls items with level between L−2 and L+4. - Req. level and Requirements are the locks to equip. The server checks level, the five attributes, the class and durability before letting you equip.
- Socket shows how many slots the item accepts. Only items on that list can take Seed Spheres.
- Exc: items from sections 0 to 11 (weapons, shields and armor) can be born excellent on drop; wings, pets and consumables cannot.
- Harmony and 380 tell whether the item accepts the Jewel of Harmony option and the exclusive item 380 options.
- Set is the raw value of the
SetAttrcolumn in Item.txt, which groups pieces into the set option system.
Note
About ancient:
gamedata.json does not include the ancient set table, and the server does not generate ancient items on drop. Ancient items exist only through Chaos Machine recipes, which write the mark straight into the item instance.Note
Item names stay in English, exactly as they appear in the game.
Code reference: server/data/gamedata.json → items[] · shared/src/types.ts → ItemDef · shared/src/itemopts-data.ts → SOCKET_TYPES