Maps
All 103 maps on the server: level range, safe zone, PvP, weather and events.
Every map on the server with the level range of the monsters that spawn in it, its safe area and the events that happen there. The level range is measured by the monsters on the map, not by an entry lock.
| 0 | Lorenciaopen sky | 2 – 149 | 18 | 11 | 2,534 tiles | enabled | 100% | 100% | Invasion: Red Dragon |
| 1 | Dungeonindoor | 19 – 60 | 12 | 0 | none | enabled | 100% | 100% | — |
| 2 | Deviasopen sky | 20 – 149 | 15 | 15 | 6,701 tiles | enabled | 100% | 100% | — |
| 3 | Noriaopen sky | 2 – 149 | 19 | 9 | 1,590 tiles | enabled | 100% | 100% | — |
| 4 | Lost Towerindoor | 47 – 149 | 11 | 0 | 392 tiles | enabled | 100% | 100% | — |
| 6 | Arenaindoor | 76 – 112 | 9 | 0 | 2,263 tiles | enabled | 100% | 100% | Arena |
| 7 | Atlansindoor | 43 – 149 | 11 | 0 | 421 tiles | enabled | 100% | 100% | — |
| 8 | Tarkanopen sky | 72 – 149 | 11 | 0 | 1,870 tiles | enabled | 100% | 100% | — |
| 9 | Devil Square 1indoor | 28 – 93 | 28 | 0 | 360 tiles | enabled | 100% | 100% | Devil Square |
| 10 | Icarusopen sky | 75 – 108 | 9 | 0 | none | enabled | 100% | 100% | — |
| 11 | Blood Castle 1indoor | 33 – 51 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 12 | Blood Castle 2indoor | 49 – 69 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 13 | Blood Castle 3indoor | 56 – 79 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 14 | Blood Castle 4indoor | 64 – 84 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 15 | Blood Castle 5indoor | 70 – 90 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 16 | Blood Castle 6indoor | 76 – 99 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 17 | Blood Castle 7indoor | 85 – 102 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 18 | Chaos Castle 1indoor | 30 – 32 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 19 | Chaos Castle 2indoor | 40 – 45 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 20 | Chaos Castle 3indoor | 54 – 60 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 21 | Chaos Castle 4indoor | 65 – 68 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 22 | Chaos Castle 5indoor | 70 – 75 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 23 | Chaos Castle 6indoor | 76 – 80 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 24 | Kalima 1indoor | 17 – 52 | 8 | 1 | none | enabled | 100% | 100% | Kalima |
| 25 | Kalima 2indoor | 32 – 65 | 8 | 1 | none | enabled | 100% | 100% | Kalima |
| 26 | Kalima 3indoor | 46 – 81 | 8 | 1 | none | enabled | 100% | 100% | Kalima |
| 27 | Kalima 4indoor | 62 – 100 | 8 | 1 | none | enabled | 100% | 100% | Kalima |
| 28 | Kalima 5indoor | 79 – 117 | 7 | 1 | none | enabled | 100% | 100% | Kalima |
| 29 | Kalima 6indoor | 95 – 140 | 8 | 2 | none | enabled | 100% | 100% | Kalima |
| 30 | Castle Siegeopen sky | no monsters | 0 | 0 | none | enabled | 100% | 100% | Castle Siege |
| 31 | Land of Trialsopen sky | 75 – 102 | 5 | 0 | none | enabled | 100% | 100% | Land of Trials |
| 32 | Devil Square 2indoor | 72 – 135 | 23 | 0 | 360 tiles | enabled | 100% | 100% | Devil Square |
| 33 | Aidaopen sky | 72 – 149 | 14 | 2 | 550 tiles | enabled | 100% | 100% | — |
| 34 | Crywolfopen sky | 97 – 134 | 8 | 7 | 4,511 tiles | enabled | 100% | 100% | Crywolf |
| 36 | Kalima 7indoor | 111 – 147 | 8 | 1 | 79 tiles | enabled | 100% | 100% | Kalima |
| 37 | Kanturu 1open sky | 80 – 149 | 17 | 0 | 1,738 tiles | enabled | 100% | 100% | — |
| 38 | Kanturu 2open sky | 117 – 130 | 4 | 1 | 559 tiles | enabled | 100% | 100% | — |
| 39 | Kanturu 3open sky | no monsters | 0 | 1 | none | enabled | 100% | 100% | Kanturu Relics |
| 40 | Silentindoor | no monsters | 0 | 0 | 68 tiles | enabled | 100% | 100% | — |
| 41 | Barracksindoor | no monsters | 0 | 0 | 586 tiles | enabled | 100% | 100% | — |
| 42 | Refugeindoor | no monsters | 0 | 0 | 362 tiles | enabled | 100% | 100% | — |
| 45 | Illusion Temple 1indoor | 65 – 67 | 3 | 4 | 485 tiles | enabled | 100% | 100% | Illusion Temple |
| 46 | Illusion Temple 2indoor | 70 – 72 | 3 | 4 | 490 tiles | enabled | 100% | 100% | Illusion Temple |
| 47 | Illusion Temple 3indoor | 75 – 77 | 3 | 4 | none | enabled | 100% | 100% | Illusion Temple |
| 48 | Illusion Temple 4indoor | 80 – 82 | 3 | 4 | none | enabled | 100% | 100% | Illusion Temple |
| 49 | Illusion Temple 5indoor | 85 – 87 | 3 | 4 | none | enabled | 100% | 100% | Illusion Temple |
| 50 | Illusion Temple 6indoor | 112 – 114 | 3 | 4 | 490 tiles | enabled | 100% | 100% | Illusion Temple |
| 51 | Elbelandopen sky | 2 – 80 | 11 | 15 | 3,558 tiles | enabled | 100% | 100% | — |
| 52 | Blood Castle 8indoor | 105 – 125 | 6 | 1 | 93 tiles | enabled | 100% | 100% | Blood Castle |
| 53 | Chaos Castle 7indoor | 111 – 114 | 2 | 0 | 748 tiles | enabled | 100% | 100% | Chaos Castle |
| 56 | Swamp of Calmnessopen sky | 95 – 175 | 15 | 0 | 1,730 tiles | enabled | 100% | 100% | — |
| 57 | Raklion 1open sky | 100 – 149 | 14 | 0 | 305 tiles | enabled | 100% | 100% | — |
| 58 | Raklion 2open sky | 10 – 145 | 4 | 0 | 305 tiles | enabled | 100% | 100% | Raklion |
| 62 | Santa Townopen sky | no monsters | 0 | 9 | 2,792 tiles | enabled | 100% | 100% | — |
| 63 | Vulcanusopen sky | 90 – 123 | 11 | 1 | 2,281 tiles | enabled | 100% | 100% | — |
| 64 | Duel Arenaopen sky | no monsters | 0 | 0 | 564 tiles | enabled | 100% | 100% | Duel Arena |
| 65 | Double Goer 1indoor | no monsters | 0 | 0 | 305 tiles | enabled | 100% | 100% | Doppelganger |
| 66 | Double Goer 2indoor | no monsters | 0 | 0 | none | enabled | 100% | 100% | Doppelganger |
| 67 | Double Goer 3indoor | no monsters | 0 | 0 | 421 tiles | enabled | 100% | 100% | Doppelganger |
| 68 | Double Goer 4indoor | no monsters | 0 | 0 | none | enabled | 100% | 100% | Doppelganger |
| 69 | Imperial Guardian 1indoor | no monsters | 0 | 0 | none | enabled | 100% | 100% | Imperial Guardian |
| 70 | Imperial Guardian 2indoor | no monsters | 0 | 0 | 564 tiles | enabled | 100% | 100% | Imperial Guardian |
| 71 | Imperial Guardian 3indoor | no monsters | 0 | 0 | 564 tiles | enabled | 100% | 100% | Imperial Guardian |
| 72 | Imperial Guardian 4indoor | no monsters | 0 | 0 | 564 tiles | enabled | 100% | 100% | Imperial Guardian |
| 79 | Loren Marketopen sky | no monsters | 0 | 1 | 3,376 tiles | enabled | 100% | 100% | — |
| 80 | Karutan 1open sky | 99 – 114 | 5 | 3 | 2,221 tiles | enabled | 100% | 100% | — |
| 81 | Karutan 2open sky | 105 – 120 | 4 | 0 | none | enabled | 100% | 100% | — |
| 82 | Arkaniaindoor | no monsters | 0 | 0 | 376 tiles | enabled | 100% | 100% | — |
| 83 | Acheronindoor | no monsters | 0 | 0 | 1,117 tiles | enabled | 100% | 100% | — |
| 84 | Debenterindoor | no monsters | 0 | 0 | 247 tiles | enabled | 100% | 100% | — |
| 85 | Urk Montainindoor | no monsters | 0 | 0 | 1,331 tiles | enabled | 100% | 100% | — |
| 86 | Fereaindoor | no monsters | 0 | 0 | 458 tiles | enabled | 100% | 100% | — |
| 87 | Team vs Teamindoor | no monsters | 0 | 0 | 1,086 tiles | enabled | 100% | 100% | Team vs Team |
| 88 | Narsindoor | no monsters | 0 | 0 | none | enabled | 100% | 100% | — |
| 89 | Nixie Lakeindoor | no monsters | 0 | 0 | 615 tiles | enabled | 100% | 100% | — |
| 90 | Deep Dungeon1indoor | no monsters | 0 | 0 | 263 tiles | enabled | 100% | 100% | — |
| 91 | Acheronopen sky | 88 – 113 | 11 | 0 | 1,818 tiles | enabled | 100% | 100% | — |
| 92 | Deep Dungeon3indoor | no monsters | 0 | 0 | 540 tiles | enabled | 100% | 100% | — |
| 93 | Deep Dungeon4indoor | no monsters | 0 | 0 | 270 tiles | enabled | 100% | 100% | — |
| 94 | Kubera Mineindoor | no monsters | 0 | 0 | none | enabled | 100% | 100% | — |
| 95 | Debenteropen sky | 105 – 119 | 8 | 0 | none | enabled | 100% | 100% | — |
| 96 | Scotch Canyonindoor | no monsters | 0 | 0 | 215 tiles | enabled | 100% | 100% | — |
| 110 | Narsopen sky | 116 – 160 | 4 | 0 | none | enabled | 100% | 100% | — |
| 112 | Fereaopen sky | 121 – 126 | 6 | 0 | 468 tiles | enabled | 100% | 100% | — |
| 100 | Uruk Mountainopen sky | 115 – 158 | 4 | 0 | none | enabled | 100% | 100% | — |
| 113 | Nixie Lakeopen sky | 136 – 136 | 3 | 0 | 615 tiles | enabled | 25% | 100% | — |
| 116 | Deep Dungeon 1indoor | 133 – 133 | 3 | 0 | 263 tiles | enabled | 19% | 100% | — |
| 117 | Deep Dungeon 2indoor | 133 – 142 | 3 | 0 | 329 tiles | enabled | 16% | 100% | — |
| 118 | Deep Dungeon 3indoor | 137 – 145 | 3 | 0 | 365 tiles | enabled | 14% | 100% | — |
| 119 | Deep Dungeon 4indoor | 145 – 148 | 3 | 0 | 275 tiles | enabled | 12% | 100% | — |
| 120 | Deep Dungeon 5indoor | 133 – 152 | 5 | 0 | 417 tiles | enabled | 11% | 100% | — |
| 122 | Swamp of Darknessopen sky | 148 – 148 | 4 | 0 | 720 tiles | enabled | 10% | 100% | — |
| 123 | Kubera Mineindoor | 164 – 167 | 6 | 0 | 610 tiles | enabled | 8% | 100% | — |
| 128 | Abyss of Atlans 1indoor | 169 – 169 | 2 | 0 | 279 tiles | enabled | 7% | 100% | — |
| 129 | Abyss of Atlans 2indoor | 172 – 172 | 2 | 0 | 386 tiles | enabled | 7% | 100% | — |
| 130 | Abyss of Atlans 3indoor | 174 – 187 | 4 | 0 | 275 tiles | enabled | 6% | 100% | — |
| 131 | Scorched Canyonopen sky | 178 – 190 | 6 | 0 | 216 tiles | enabled | 6% | 100% | — |
| 139 | Boss Battle Togetherindoor | no monsters | 0 | 0 | 410 tiles | blocked | 100% | 100% | — |
| 102 | Tormented Squareindoor | no monsters | 0 | 0 | none | blocked | 100% | 100% | — |
| 132 | Red Smoke Icarusopen sky | 181 – 184 | 7 | 0 | 401 tiles | enabled | 6% | 100% | — |
| 133 | Temple of Arnilopen sky | 185 – 187 | 6 | 0 | 289 tiles | enabled | 6% | 100% | — |
| 134 | Gray Aidaopen sky | 190 – 191 | 6 | 0 | 439 tiles | enabled | 5% | 100% | — |
| 121 | 4th Evolution Zoneindoor | no monsters | 0 | 1 | 305 tiles | blocked | 100% | 100% | — |
No row matches the filter.
Safe zone and PvP#
Safety is not a property of the whole map: it is marked tile by tile in the walkability grid (bit 1 of each cell). Inside a safe zone nobody gets attacked, monsters cannot enter, your character puts the weapon away and no offensive skill works — neither from inside nor targeting someone standing there.
Outside safe zones PvP is open on every map in this configuration: no map is marked as "no PK" in the current gamedata.json. Events with their own rules (Chaos Castle, for example) allow attacking anyone, including party members.
Weather and day cycle#
The 33 open-sky maps have a day/night cycle and weather; the rest are indoor and stay "clear" forever. Two special cases: Devias and Crywolf swap rain for snow, and Tarkan, Icarus, Vulcanus and both Karutan maps are dry — it never rains there.
| Clear / cloudy sky | — | +20% | no change |
| Rain | +10% | +30% | -10% |
| Storm | +15% | +35% | -10% |
| Snow | +15% | +35% | no change |
No row matches the filter.
A game day lasts 48 real minutes and night runs from 6:30 pm to 6 am. At night, on open maps, monsters get +20% stronger damage and take half of that less.
Event maps#
Devil Square, Blood Castle and Chaos Castle use dedicated maps with fixed schedules. Dying inside them removes you from the event and the respawn goes to the exit town: Noria (Devil Square), Devias (Blood Castle) and Lorencia (Chaos Castle).
| Devil Square | Devil Square 1 and 2 | 12 | 5 min before | 20 min | 15 |
| Chaos Castle | Chaos Castle 1 to 7 | 12 | 5 min before | 10 min | 10 |
| Blood Castle | Blood Castle 1 to 8 | 12 | 5 min before | 15 min | 10 |
No row matches the filter.
Code reference: server/data/gamedata.json → maps[], spots[], walkability, events · server/src/game/events.ts → eventOfMap · shared/src/daycycle.ts → OUTDOOR_MAPS, SNOW_MAPS, DRY_MAPS