Acheron WorldDocumentation

Free flight

With the Resonance Wing you fly over everything — walls, water, buildings — paying mana for every second in the air.

Anyone with the Resonance Wing (the fire wing from Legendary Gems, from 1000 resonance up) can leave the ground and fly in a straight line over anything: walls, rivers, buildings, cliffs, tiles you can't walk on. It is the fastest way across a map — and the most expensive.

How to fly#

HowWhere
F keytoggles flight (take off / land)
Wing medallionabove the mana orb — shows how many seconds of flight your mana still pays for, with a mana ring
Fly / Land buttonin the mobile action arc

In the air, click the ground (or hold the button / use the joystick) and the character goes in a straight line there, even if that spot is not walkable. It rises about 3 tiles above the terrain, and higher over towers and roofs.

What it costs#

  • 200 mana per second in the air. You need at least 200 to take off.
  • Mana does not regenerate by itself in the air, but mana potions and seals work — so does the client's auto-potion.
  • When your mana can't pay for the next second, you get "landing in 3…" and the character lands on its own.
  • Speed is ≈ 4.2 tiles/s (≈ 6.2 with excellent boots). On the ground, walking without boots is 20% slower (since 10/06): ≈ 3.1 tiles/s on foot with any boots (≈ 2.5 without) and ≈ 3.6 with a wing outside town (≈ 2.9 without).

Max mana varies a lot between classes: with a full bar, a DW with plenty of energy flies for more than 15 seconds; strength classes, with little mana, fly for a few seconds. Chaining mana potions is what keeps you up.

Landing#

  • You never land where you can't walk. When you land (by key or out of mana) the server looks for the nearest walkable tile and the character glides down to it.
  • If there is no walkable ground nearby, it goes back to the last walkable spot you flew over.
  • It never lands on a portal or in a sealed area.

What changes in the air#

In the air you…
can't attack, use skills or pick up itemsland first
can't be attacked by monsters or playersmonsters lose their target
don't change maps through portalsland to go through
turn off auto-hunt and MU Helperturn them back on after landing
  • Combat lock: after dealing or taking damage, wait 5 seconds to take off — flight is not a way out of a fight.
  • You also can't take off while stunned, asleep, rooted (Ice Arrow), dueling or with your personal shop open.
  • Logging out mid-air saves your landing spot (the nearest walkable ground), not the point in the air.

Where you can't fly#

  • You can't leave the map. In the air you pass over buildings, walls, water and mountains — up to about 16 steps from the walkable area —, but over the void (where the map ends and there is no ground drawn) only up to 3 steps from the edge.

Event rooms and instances: Devil Square, Blood Castle, Chaos Castle, Illusion Temple, Doppelganger, Imperial Fortress, Kalima, Land of Trials, Kanturu 3, Raklion's Hatchery, Team vs Team, Arena and Duel Arena. In Crywolf and Valley of Loren flight is blocked only while the event or the siege is running — anyone in the air lands when it starts.