Acheron WorldDocumentation

Additional option, Luck and Skill

The pink option from +4 to +28, what Luck really does and why Skill is worth money.

Beyond the +N level, a piece of equipment can carry three independent attributes: additional option, Luck and Skill. They appear in blue in the tooltip and change the item's price drastically.

Additional option (the "pink option")#

It's the bonus that goes from +4 up to +28, in steps of 4. Each option point is worth:

Item typePer option point
Weapons and wings+4% damage
Armors, shields and capes+4 defense

At the maximum (+28, seven points) that gives +28% damage on a weapon or +28 defense on a piece.

Notice the asymmetry: on weapons the option is percentage-based, so it grows along with the weapon. On a high-damage weapon, +28% is worth much more than on any armor piece. The option priority is always the weapon.

How to add it: Jewel of Life#

Right-click the Jewel of Life and then the item.

  • Chance: 60%, fixed.
  • Each success adds 1 option point, that is, +4.
  • Cap: 7 points (+28).
  • On failure nothing happens to the item — only the jewel is lost.

That last line is the good news: the Jewel of Life is safe. Unlike the Soul, it never ruins what you already have. The only cost of trying is the jewel.

Taking an item from +0 to +28 of option costs, on average, about 12 Jewel of Life (7 successes at 60%).

Luck does not increase the Jewel of Life chance.

Luck#

Luck is not an option you add: either the item is born with it, or it isn't. It comes from the drop table and the wing creation rolls.

What Luck does:

EffectValue
Crit rate+5% per item with Luck
Daily Luck+1 on the Rare cap every 2 pieces worn with Luck (weapon, shield, armor, wing — up to +4) and +1 on the Epic cap with 8 pieces
Jewel of Soul chancefrom 50% to 75%
Chaos Machine chance+20 percentage points
Item price+25%

The first three effects stack per piece. A character with five Luck pieces has +25% crit — the game's base is 5%, so that's six times more crit.

Luck is, along with excellent, the attribute that raises an item's value the most on the market. If you drop a good piece with Luck, think twice before selling.

Skill#

An item with +Skill grants a skill. The tooltip shows which one — for example, a sword that gives Twisting Slash or a staff that gives a specific spell.

Several skills in the game only exist through the weapon: if you don't have the right weapon equipped, the skill doesn't appear on the bar or appears marked as "requires weapon". The bar slot shows a warning when that happens.

Skill is the attribute that raises an item's shop price the most: +150%, meaning the item is worth 2.5 times more.

How all of this enters the price#

The game's value formula multiplies the attributes together. Starting from a common item:

AttributeMultiplies the value by
+Skill×2.5
+Luck×1.25
Option +4×1.6
Option +8×2.4
Option +12×3.8
Option +16 or more×6.6
Each excellent bit×2
Each refinement levelgrows up to ×365 at +15

A common Dragon Armor and an excellent Dragon Armor with two bits, Luck, +16 option and +13 are not the same item: the second is worth thousands of times more.

Practical priority#

If you can only improve one thing:

  1. Weapon: additional option. +28% damage is the biggest single jump in the game.
  2. Any piece: Luck, if it shows up. You don't choose, but prioritize keeping the ones that have it.
  3. Armor: +N level, which is cheaper and safer than hunting options.
  4. Skill: sell it, don't use it, unless the skill is for your class and you're really going to use it.