Wanted
Killing innocents makes you WANTED, with 1 to 5 stars and a price on your head. Hunters earn zen from the realm plus the bounties placed by players.
Killing someone who did nothing has a price. Every innocent killed in the open world adds infamy to the killer's record. With enough infamy they become WANTED: they get 1 to 5 stars, a red tag above their name and a spot on the public wanted list — in the game and on the website's home page. Whoever takes them down collects the reward.
Open it from the 🎯 Wanted menu (Competition category).
How infamy is earned#
- +10 infamy per innocent killed in the open world.
- +5 more if the victim is 100 or more levels (level + Master Level) below you.
- Capped at 300.
An innocent is anyone who is a Commoner, a Hero or on Warning (see PK and hero system) and is not wanted. No infamy for:
- killing a Murderer or an Outlaw;
- kills in events (Devil Square, Blood Castle, Chaos Castle, Illusion Temple, Siege, Crywolf, Kalima, Kanturu, Raklion…), in the Arena, guild wars, Gens, TvT or duels;
- kills in self-defense (the victim struck first);
- killing a character from your own account or the same connection.
The stars#
| Infamy | Stars |
|---|---|
| 30 | ★ |
| 60 | ★★ |
| 100 | ★★★ |
| 160 | ★★★★ |
| 230 | ★★★★★ |
At 5 stars the whole server knows: a global chat notice goes out with the last map where the wanted player was seen.
Infamy fades with time — but only if you show up#
- Online: drops 20 points per hour.
- Offline: drops only 2 points per hour.
Logging off does not clear the record quickly. Whoever wants to stop being wanted has to stay exposed.
The hunt#
Taking down a wanted player does not make you PK and gives you no infamy. If the hunt is valid (see the rules below):
- The realm pays by stars and the wanted player's level:
Stars Base ★ 40,000 zen ★★ 100,000 zen ★★★ 200,000 zen ★★★★ 350,000 zen ★★★★★ 600,000 zen The full base applies to wanted players of level 400 or more; below that it drops down to 40% (level 1).
- The bounties placed by players go entirely to the hunter.
- The wanted player's infamy drops to 40% of what it was — they lose stars but may stay on the list.
The hunter gets everything at once, and the hunt shows up in global chat and in the hunters ranking (menu and home page).
Placing a bounty on someone#
On the wanted list, tap Place bounty and choose the amount: from 100,000 to 500,000,000 zen. The zen leaves your bag at once and is held until someone hunts the wanted player down. You can have up to 5 active bounties.
- You cannot place a bounty on yourself, on a character from your account or connection, or on anyone in your party or guild.
- If the wanted player clears their infamy without being hunted, the bounty comes back to you minus a 20% fee (that zen leaves the game). If you are offline, you get it on your next login.
- If you hunt down someone you placed a bounty on, your own bounty comes back in full.
What does not count as a hunt#
So nobody can stage kills to drain zen from the realm, the reward is not paid when:
- hunter and wanted player are on the same account or play from the same connection;
- they are in the same party or guild;
- the hunter is also wanted;
- the level gap (level + Master Level) is over 150;
- the wanted player just logged in (under 5 minutes), respawned less than 30 seconds ago or arrived on the map less than 15 seconds ago;
- the same hunter already hunted the same wanted player in the last 24 hours;
- the hunter already made 5 valid hunts today (the limit resets at midnight, Brasília time);
- the two accounts already killed each other 3 or more times this week (on the 3rd kill between them, the realm's reward is halved).
A hunt that does not count pays nothing and does not touch the wanted player's infamy — a friend cannot "clear" anyone's record. The realm also has daily zen caps: one for all hunts combined, one per hunter and one per wanted player. Bounties posted by players do not count toward these caps.
My record#
The My record tab shows your infamy, your stars, how much is left for each one, how many valid hunts you made today and the bounties you placed.
Test Mode does not take part: nothing in the test channel adds infamy, pays rewards or accepts bounties.