Safe zones and PK areas
Protection is per tile, not per map — and outside it, anyone can attack you.
The safety rule of Acheron World is simple and applies to the whole world:
You are protected while you are standing on a safe zone tile. Outside it, you are not.
Protection is not tied to the map, it is tied to the ground. No map in the game is marked as "no PvP" — what exists are safe areas inside them.
What the safe zone guarantees#
Inside a safe tile:
- No one can attack you. If someone tries, the attack doesn't even fire: "Target in safe zone — PvP blocked".
- You can't attack anyone either — the protection is mutual.
- Monsters don't come in. They ignore players in a safe zone when choosing a target.
- You don't run. Inside the safe zone the character always walks.
- Your weapon stays sheathed on your back, visually.
- The Dark Raven doesn't attack.
Where they are#
Cities are almost entirely safe. The largest ones:
| Map | Arrival point |
|---|---|
| Lorencia | 145, 123 |
| Devias | 213, 36 |
| Noria | 178, 107 |
| Elbeland | near the Golden Archer |
| Atlans | 21, 16 |
| Lost Tower | 201, 75 |
| Tarkan | 202, 58 |
Note that Atlans, Lost Tower and Tarkan have safe zones, even though they are not cities. They are small, but they exist, and they are where you respawn when you die on that map.
Dungeon has no safe zone at all. Dying there sends you back to Lorencia.
Outside the safe zone#
Anywhere else in the world:
- any player can attack you with
Ctrl+ click; - monsters attack according to their sight range;
- whoever kills you becomes PK — unless it is self-defense or one of the free areas. See PK and hero system.
There is no warning, no flag, no "entering a risk area". If you left the city, you are exposed.
The free PvP areas#
In some places killing does not generate PK:
- the Lorencia arena, inside the city itself;
- Vulcanus, between rival Gens families;
- the Chaos Castle while it is running, where not even the party protects you;
- the arenas of Team vs Team and Castle Siege;
- all event maps.
The full list is in free arena and PvP zones.
Protections that always apply#
Three rules work anywhere:
- A player of level 5 or lower does not take part in PvP, neither attacking nor being attacked.
- Members of the same party don't hurt each other — neither with a hit nor with area magic. The exception is Chaos Castle.
- Whoever reaches 4 PK kills can no longer attack any player. See PK and hero system.
What you don't lose when you die#
Good news before leaving the city: dying costs nothing. No loss of experience, zen, item or durability. See death and resurrection.
In other words, the real risk of PK here is lost time, not property. What makes the difference is you not being at the spot while the other player is.
Where to open a shop#
The personal shop can be opened anywhere, including outside a safe zone. But common sense applies: a vendor standing in the middle of the field is a standing target. Prefer the city — and remember that the global market shows your shop to the whole server anyway.