Ranked arena
1v1 and 3v3 queues with MMR, divisions from Bronze to Legend, a 30-day season and end-of-season rewards.
The ranked arena is the server's organized PvP: you join a queue, the game finds an opponent at your level, takes both sides to a closed room in the Duel Arena and, at the end, sends everyone back exactly where they were. Win and you climb the ranking. Lose and you drop.
Open it from the 🏟️ Arena menu or type in chat:
/arena 1v1— joins the solo queue;/arena 3v3— joins the team queue;/arena sair— leaves the queue.
Who can join#
- Level 50 or higher.
- Alive, not in a duel, no trade or shop open and not flying.
- No active PK. Murderers can't enter the arena.
- Not on an event map.
The two queues#
1v1 — you against one player.
3v3 — three against three. A party of up to 3 joins together (only the leader queues the party, and every member must meet the requirements). If the party has fewer than 3, the game fills the team with players who queued alone.
MMR is separate for each queue: being good at 1v1 doesn't put you high in 3v3.
How the opponent is chosen#
The game looks for someone with similar MMR and similar power (level). If nobody shows up, the range slowly widens. After 60 seconds in the queue, any available opponent is accepted — nobody waits forever.
There's no stat normalization: your character fights with the items and points it has.
The fight#
- Both sides are taken to a Duel Arena room, with full life and mana.
- 3 seconds of countdown — nobody can attack yet.
- 3 minutes of fighting.
The team that takes down every opponent wins. If time runs out, the team with the most total life among those still standing wins. Equal life is a draw.
Whoever falls stays down in the room until the fight ends (no respawning mid-fight). At the end, everyone returns to where they were, with life and mana restored. Dying in the arena gives no PK and costs nothing.
An on-screen panel shows the countdown, the time and each fighter's life. Only players in the same fight can attack each other — and inside the fight you can hit a party or guild mate if they're on the other side.
Disconnecting counts as a loss. If your connection drops, you return to your original spot on the next login.
MMR and divisions#
Everyone starts with 1000 MMR in each queue. Every win or loss changes MMR through the Elo system (K = 32): beating someone stronger gives more; losing to someone weaker costs more. In 3v3 the math uses the opposing team's average.
| Division | MMR |
|---|---|
| 🥉 Bronze | up to 1099 |
| 🥈 Silver | 1100 – 1249 |
| 🥇 Gold | 1250 – 1399 |
| 💠 Platinum | 1400 – 1549 |
| 💎 Diamond | 1550 – 1699 |
| 👑 Legend | 1700 or more |
Anti-abuse#
- Against the same opponent, only the first 3 wins of the day count for MMR. From the fourth on, the fight still happens, but nobody's ranking changes.
- No arena with active PK.
- Disconnecting is a loss.
Season and rewards#
The arena season is the same as the Season Pass: 30 days. At the rollover:
- MMR gets a soft reset:
(MMR + 1000) / 2— someone at 1600 starts at 1300; - wins and losses reset to zero.
Everyone who played the season that ended gets, until the end of the next season:
- a Title for the highest division reached (in either queue), shown above the name;
- an Arena aura for anyone who reached Diamond or Legend — discreet sparks rising around the character;
- an exclusive name color for the #1 of each queue.
Wings don't change: the reward is visual only and gives no stats.
Ranking and history#
The 🏟️ Arena page shows the top 20 of each queue (with division, MMR and wins/losses) and your last 10 fights.