Acheron WorldDocumentation

Acheron World — Documentation

Official documentation

Everything about the world of Acheron World

Guides, tables and the real server formulas — items, monsters, drops, skills, maps and economy, generated straight from the game data.

Enter the gameSee the formulas

2311items
669monsters
456skills
103maps
153pages

Getting started

+ 1 pages

World

Character

  • The 11 classesDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Rage Fighter, Grow Lancer, Rune Wizard, Slayer and Gun Crusher — what each one does and how they really differ.
  • AttributesSTR, DEX, VIT, ENE and Command — what each point actually does for your class.
  • Levels and experienceThe curve up to level 400 (about 12 hours of hunting), the penalty for hunting weak monsters and all the bonuses that stack.
  • Experience and play timeHow long it takes to reach level 400 and 1000 (400 + Master Level), where experience comes from and how Reset works.
  • Skills and the skill barHow to equip skills in the 9 slots, what costs mana and stamina, which ones require a weapon and how the Combo works.
  • Class evolutionSecond class at 150, hero at 220, third class at 400 — and why the order matters.
  • Pets and mountsWhat each companion actually does — and which ones are only cosmetic.

+ 3 pages

Items

  • Item types and slotsThe 16 item categories, the 12 equipment slots and how the inventory counts space.
  • Item levels, from +0 to +15Jewel of Bless takes it to +6 with no risk, Jewel of Soul to +9 with risk, and the Chaos Machine does the rest.
  • Additional option, Luck and SkillThe pink option from +4 to +28, what Luck really does and why Skill is worth money.
  • Excellent itemsThe six green options, what each one does and which ones don't work on wings.
  • Ancient itemsThe ancient sets exist in the world, but are not yet obtained by drop or recipe — and what that blocks.
  • Sockets and spheresWhere a socket item drops, which elements each piece accepts and what blocks filling them today.
  • Jewel of HarmonyAn option rolled at 50% chance, which levels up with refining stones — and can crash down on failure.

+ 8 pages

Systems

  • Test ModeTry any of the 11 classes at its peak — level 400, Master Level 600, +15 excellent items and the maximum Resonance Wing — in a channel just for testers. Nothing from the test goes to your account.
  • Chaos MachineThe Chaos Goblin's 19 recipes — +10 to +15 refining, wings and capes, Fenrir, Seed and 380 items, with each one's zen cost.
  • Refinery and item optionsWhere Osbourne and Jerridon are, what you can do with them and what each Refinery tab shows.
  • Master LevelWhat comes after level 400 — 600 master levels, 600 points and a tree with 108 slots.
  • 4th class treeThe Majestic tree of the 4th evolution — skill enhancement, poison, chilling and bleeding magic circles, explosions and stats.
  • Quests and class changeThe eight quests that take you from the base class to the fourth class, with the NPC, level, cost and reward for each one.
  • Global marketEvery personal shop on the server in a single list, with remote buying and no fee.

+ 26 pages

Events

  • Devil SquareTwenty minutes of killing where every monster is worth 4 from your spot, twelve times a day, with no entry cost at all.
  • Blood CastleFive stages in 15 minutes — bridge, gate, guardians, statue and the Archangel weapon.
  • Chaos CastleFree-for-all in a collapsing arena — one survives, and only they take anything.
  • Chaos Castle SurvivalThe every-player-for-themselves Chaos Castle, in a single castle, as a monthly tournament — elimination, semifinal and final.
  • Kalima and KundunSeven floors opened by a Lost Map, a chain of portals to the end and the boss with 5 million health.
  • DoppelgangerHold the clones before three escape, kill the Ice Walker and open the golden chest.
  • Raklion and SelupanBreak 15 eggs to wake the spider queen and face a stationary boss that casts one skill per second, heals, summons turrets and turns invincible at the end.

+ 23 pages

PvP

  • Class balanceHow the 11 classes were evened out in PvM and PvP, at levels 400 and 1000 — with the simulation numbers and what changed.
  • DuelA one-on-one challenge up to 10 kills, with respawn next to your opponent and one hour of Gladiator's Glory for the winner.
  • PK and hero systemKilling an innocent paints your name, locks your PvP and takes hours to clear. Killing a murderer makes you a hero.
  • WantedKilling innocents makes you WANTED, with 1 to 5 stars and a price on your head. Hunters earn zen from the realm plus the bounties placed by players.
  • Free arena and PvP zonesWhere you can kill without becoming a PK — the Lorencia arena, Vulcanus and the event maps.
  • Ranked arena1v1 and 3v3 queues with MMR, divisions from Bronze to Legend, a 30-day season and end-of-season rewards.
  • PvP inside eventsFour events with PvP and completely different rules — compare before choosing where to fight.

+ 1 pages

Economy

  • Item valueThe 6 value tiers — Common to Mythic —, their colors, what puts each item in each tier and where it shows up in the game.
  • Drops and rarityHow much of each jewel drops by monster level, the account daily luck budget, field excellent and the materials that drop again.
  • Bosses, invasions and eventsWhat each boss class pays and how many times a day, the Box of Kundun contents, the Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Doppelganger, Imperial and Gens rewards, and the per-account rules.
  • ZenThe world's currency — where it comes from, how much the NPC pays, what you spend it on and what the cap is.
  • Zen: earning and spendingHow much zen drops per monster at each level, how much the NPC pays, potion and ammo prices, repair cost and the reference income per level.
  • NPC shopsThe single shop every vendor opens, where the vendors are, the fixed potion and ammo prices and how much the NPC pays for what you sell.
  • Cash and the Cash shopThe second currency, earned by playing — event wins, the missions' weekly chest and the Season Pass — and what it buys.

+ 3 pages

Reference

+ 26 pages