Acheron World — Documentation
Official documentation
Everything about the world of Acheron World
Guides, tables and the real server formulas — items, monsters, drops, skills, maps and economy, generated straight from the game data.
2311items
669monsters
456skills
103maps
153pages
Getting started
- What is Acheron WorldMU Online running right in your browser, with nothing to install.
- Creating an account and characterRegistration with e-mail (up to 10 accounts per e-mail), name rules, the slot for each class and how to delete a character.
- Account securityPassword, sessions, changing your password, signing out of every device and how the game protects your account.
- First stepsWhat to do in your first hour, from level 1 to 50, without wasting time.
- The interface, part by partBottom bar, inventory, side menu, central window, event panel, chat and minimap.
- Keyboard and mouse shortcutsEvery key and click in the game on a single page.
- Mobile modeJoystick, action buttons and the HUD rearranged for a touch screen.
+ 1 pages
World
- Maps and how to travelThe maps of the continent, the cost and level of each trip and the three ways to get around.
- Maps from the newer seasonsThe 20 maps from the newer MU Online seasons — from Acheron to Gray Aida, with the Master Level maps.
- Safe zones and PK areasProtection is per tile, not per map — and outside it, anyone can attack you.
- Day, night and weatherThe world has a 48-minute cycle and its own weather per map — and both affect your EXP and your drop.
- Monsters and aggressionWho attacks you from a distance, who hits in an area, how respawn works and what the bosses have in health.
- Death and resurrectionFive seconds, full heal, and you lose absolutely nothing.
Character
- The 11 classesDark Wizard, Dark Knight, Fairy Elf, Magic Gladiator, Dark Lord, Summoner, Rage Fighter, Grow Lancer, Rune Wizard, Slayer and Gun Crusher — what each one does and how they really differ.
- AttributesSTR, DEX, VIT, ENE and Command — what each point actually does for your class.
- Levels and experienceThe curve up to level 400 (about 12 hours of hunting), the penalty for hunting weak monsters and all the bonuses that stack.
- Experience and play timeHow long it takes to reach level 400 and 1000 (400 + Master Level), where experience comes from and how Reset works.
- Skills and the skill barHow to equip skills in the 9 slots, what costs mana and stamina, which ones require a weapon and how the Combo works.
- Class evolutionSecond class at 150, hero at 220, third class at 400 — and why the order matters.
- Pets and mountsWhat each companion actually does — and which ones are only cosmetic.
+ 3 pages
Items
- Item types and slotsThe 16 item categories, the 12 equipment slots and how the inventory counts space.
- Item levels, from +0 to +15Jewel of Bless takes it to +6 with no risk, Jewel of Soul to +9 with risk, and the Chaos Machine does the rest.
- Additional option, Luck and SkillThe pink option from +4 to +28, what Luck really does and why Skill is worth money.
- Excellent itemsThe six green options, what each one does and which ones don't work on wings.
- Ancient itemsThe ancient sets exist in the world, but are not yet obtained by drop or recipe — and what that blocks.
- Sockets and spheresWhere a socket item drops, which elements each piece accepts and what blocks filling them today.
- Jewel of HarmonyAn option rolled at 50% chance, which levels up with refining stones — and can crash down on failure.
+ 8 pages
Systems
- Test ModeTry any of the 11 classes at its peak — level 400, Master Level 600, +15 excellent items and the maximum Resonance Wing — in a channel just for testers. Nothing from the test goes to your account.
- Chaos MachineThe Chaos Goblin's 19 recipes — +10 to +15 refining, wings and capes, Fenrir, Seed and 380 items, with each one's zen cost.
- Refinery and item optionsWhere Osbourne and Jerridon are, what you can do with them and what each Refinery tab shows.
- Master LevelWhat comes after level 400 — 600 master levels, 600 points and a tree with 108 slots.
- 4th class treeThe Majestic tree of the 4th evolution — skill enhancement, poison, chilling and bleeding magic circles, explosions and stats.
- Quests and class changeThe eight quests that take you from the base class to the fourth class, with the NPC, level, cost and reward for each one.
- Global marketEvery personal shop on the server in a single list, with remote buying and no fee.
+ 26 pages
Events
- Devil SquareTwenty minutes of killing where every monster is worth 4 from your spot, twelve times a day, with no entry cost at all.
- Blood CastleFive stages in 15 minutes — bridge, gate, guardians, statue and the Archangel weapon.
- Chaos CastleFree-for-all in a collapsing arena — one survives, and only they take anything.
- Chaos Castle SurvivalThe every-player-for-themselves Chaos Castle, in a single castle, as a monthly tournament — elimination, semifinal and final.
- Kalima and KundunSeven floors opened by a Lost Map, a chain of portals to the end and the boss with 5 million health.
- DoppelgangerHold the clones before three escape, kill the Ice Walker and open the golden chest.
- Raklion and SelupanBreak 15 eggs to wake the spider queen and face a stationary boss that casts one skill per second, heals, summons turrets and turns invincible at the end.
+ 23 pages
PvP
- Class balanceHow the 11 classes were evened out in PvM and PvP, at levels 400 and 1000 — with the simulation numbers and what changed.
- DuelA one-on-one challenge up to 10 kills, with respawn next to your opponent and one hour of Gladiator's Glory for the winner.
- PK and hero systemKilling an innocent paints your name, locks your PvP and takes hours to clear. Killing a murderer makes you a hero.
- WantedKilling innocents makes you WANTED, with 1 to 5 stars and a price on your head. Hunters earn zen from the realm plus the bounties placed by players.
- Free arena and PvP zonesWhere you can kill without becoming a PK — the Lorencia arena, Vulcanus and the event maps.
- Ranked arena1v1 and 3v3 queues with MMR, divisions from Bronze to Legend, a 30-day season and end-of-season rewards.
- PvP inside eventsFour events with PvP and completely different rules — compare before choosing where to fight.
+ 1 pages
Economy
- Item valueThe 6 value tiers — Common to Mythic —, their colors, what puts each item in each tier and where it shows up in the game.
- Drops and rarityHow much of each jewel drops by monster level, the account daily luck budget, field excellent and the materials that drop again.
- Bosses, invasions and eventsWhat each boss class pays and how many times a day, the Box of Kundun contents, the Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Doppelganger, Imperial and Gens rewards, and the per-account rules.
- ZenThe world's currency — where it comes from, how much the NPC pays, what you spend it on and what the cap is.
- Zen: earning and spendingHow much zen drops per monster at each level, how much the NPC pays, potion and ammo prices, repair cost and the reference income per level.
- NPC shopsThe single shop every vendor opens, where the vendors are, the fixed potion and ammo prices and how much the NPC pays for what you sell.
- Cash and the Cash shopThe second currency, earned by playing — event wins, the missions' weekly chest and the Season Pass — and what it buys.
+ 3 pages
Reference
- Items — indexComplete catalog: 2311 items split across the 16 sections of Item.txt.
- Items — SwordsAll 86 items from section 0 (swords) with requirements, stats and options.
- Items — AxesAll 9 items from section 1 (axes) with requirements, stats and options.
- Items — Maces and HammersAll 42 items from section 2 (maces and hammers) with requirements, stats and options.
- Items — SpearsAll 30 items from section 3 (spears) with requirements, stats and options.
- Items — Bows and CrossbowsAll 56 items from section 4 (bows and crossbows) with requirements, stats and options.
- Items — Staves and SceptersAll 55 items from section 5 (staves and scepters) with requirements, stats and options.
+ 26 pages