Blood Castle
Five stages in 15 minutes — bridge, gate, guardians, statue and the Archangel weapon.
Blood Castle is the server's objective event: a race against the clock across five stages, ending with someone delivering the Absolute Weapon of Archangel to the Archangel. Whoever delivers it — and their whole party — takes the winner's prize.
While the event runs, every monster is worth the experience of 3 monsters from the typical spot for your level (in Devil Square it is 4). It uses the level of whoever receives it; party, VIP and weekend stack on top.
When it happens#
Twelve times a day, every two hours, on the hour: 00:00, 02:00, 04:00, and so on.
Registration opens 5 minutes before. There is room for 10 players per floor, and the event lasts 15 minutes.
How to join#
Click Join in the event panel when it shows OPEN.
You don't need an Invisibility Cloak, zen or an NPC. This is a difference from the original MU: here entry is free.
Two rules apply to Blood Castle, Devil Square and Chaos Castle together: there is a daily entry limit counting all three (3 per day, more with VIP), and characters with 4 or more PK kills can't enter.
The floors#
| Floor | Level | Level (MG, DL and RF) |
|---|---|---|
| 1 | 15 to 80 | 10 to 60 |
| 2 | 81 to 130 | 61 to 110 |
| 3 | 131 to 180 | 111 to 160 |
| 4 | 181 to 230 | 161 to 210 |
| 5 | 231 to 280 | 211 to 260 |
| 6 | 281 to 330 | 261 to 310 |
| 7 | 331 or higher | 311 or higher |
The five stages#
The event panel shows the current stage and what is left.
1. The bridge#
Kill the monsters on the bridge
After registering, you wait in the entrance room, with the door closed. When the event starts, the door opens and the path leads to the bridge room, full of monsters. The drawbridge stays raised — you can't cross until you complete this stage.
The goal is 20 kills per player on the floor, with a minimum of 20.
Any monster killed on the map counts — not only the ones on the bridge. That makes stage 1 much faster than it looks.
2. The bridge opens#
The bridge is opening…
The bridge lowers and becomes the path to the gate. Three seconds later the gate becomes vulnerable — use them to drink potions and regroup.
3. The Gate#
Destroy the Castle Gate!
The Castle Gate is on the other side of the bridge, blocking the way to the courtyard until it falls, and has a lot of HP:
| Floor | Gate HP | Statue HP |
|---|---|---|
| 1 | 65,000 | 150,000 |
| 2 | 105,000 | 205,000 |
| 3 | 145,000 | 260,000 |
| 4 | 185,000 | 325,000 |
| 5 | 225,000 | 400,000 |
| 6 | 265,000 | 480,000 |
| 7 | 305,000 | 565,000 |
This is the stage where time slips away. Focus everything on the gate — area damage doesn't help here, it's a single target.
4. The guardians#
Kill the guardians
When the gate falls, the way to the courtyard opens and it fills with Magic Skeletons — two per player on the floor. Only they count.
5. The Statue and the Weapon#
Break the Statue of Saint!
The Statue of Saint has even more HP than the gate. Breaking it drops the Absolute Weapon of Archangel on the ground.
Take the Absolute Weapon of Archangel to the Archangel!
Someone picks up the weapon and clicks the Archangel NPC, right behind. The weapon is consumed and the floor is won.
The weapon can drop as +0, +1 or +2, depending on which of the three statues the game rolled. It doesn't change the reward — the weapon is just the key.
Victory and defeat#
Whoever delivers the weapon wins — and their whole party with them. Anyone on the floor who is not in the deliverer's party gets the participation prize.
As soon as a floor is won, everyone on that floor is teleported to Devias at once. If all floors finish, the whole event ends early.
If time runs out with no one delivering, everyone gets the participation prize.
Dying removes you from the event and sends you to Devias.
The rewards#
| Floor | Winner exp | Participant exp | Winner zen | Participant zen |
|---|---|---|---|---|
| 1 | 20,000 | 5,000 | 20,000 | 10,000 |
| 2 | 50,000 | 10,000 | 50,000 | 25,000 |
| 3 | 80,000 | 15,000 | 100,000 | 50,000 |
| 4 | 90,000 | 20,000 | 150,000 | 80,000 |
| 5 | 100,000 | 25,000 | 200,000 | 100,000 |
| 6 | 110,000 | 30,000 | 250,000 | 120,000 |
| 7 | 120,000 | 35,000 | 300,000 | 140,000 |
On top of that, the winner and their party have a chance at a jewel, delivered to the Gremory Case: on floors 1 to 4, a 25% chance of a Rare jewel; from floor 5 on, a guaranteed Rare and a 20% chance of an Epic. See Bosses, invasions and events.
The event's monsters drop nothing. As in Devil Square, the real gain is the 3× experience during the 15 minutes.
Strategy#
- Join a party before registering. The winner's prize goes to the whole party of whoever delivers. A group of five entering together guarantees five winner prizes.
- Split the tasks. One high-damage player on the Gate, the others clearing the bridge.
- Agree on who takes the weapon. The weapon is unique per floor; whoever takes it must run to the Archangel. Pick the fastest, or the one with the most HP.
- Don't die on stage 3. Anyone who falls after the gate loses the winner's prize the group was about to earn.
- The gate and the statue don't move and don't fight back: it's pure damage against HP. Use your strongest single-target skills, not the area ones.