Zen: earning and spending
How much zen drops per monster at each level, how much the NPC pays, potion and ammo prices, repair cost and the reference income per level.
Zen is scarce on purpose: almost everything that comes in is from monster zen piles and NPC sales of junk, and what goes out is spent on repair, potions, Chaos Machine, VIP, travel and fees. The numbers below come from the game code. Currency overview at Zen.
Monster zen piles#
Each kill has a 30% chance to drop a zen pile. The expected value per kill is 0.01 × level² + 0.6 × level + 2; the pile itself ranges from 60% to 140% of expected ÷ 30%. Zen bonuses from equipment, VIP and guild apply only to the pile (not to sales).
| 10 | 9 | 18 – 42 | 8,100 |
| 20 | 18 | 36 – 84 | 16,200 |
| 30 | 29 | 58 – 135 | 26,100 |
| 40 | 42 | 84 – 196 | 37,800 |
| 60 | 74 | 148 – 345 | 66,600 |
| 80 | 114 | 228 – 532 | 102,600 |
| 100 | 162 | 324 – 756 | 145,800 |
| 120 | 218 | 436 – 1,017 | 196,200 |
| 130 | 249 | 498 – 1,162 | 224,100 |
| 150 | 317 | 634 – 1,479 | 285,300 |
No row matches the filter.
NPC sale#
The NPC pays [(required level or item level) × 350 + durability × 5] × (1 + item level × 0.5) × (1 + 0.1 Luck + 0.1 Skill + 0.1 × option) × 0.09, and never more than 20% of the item shop price. The same applies to “sell all” and to auto-sell with a full inventory (which has no VIP bonus). Only Common and Uncommon are bought.
| Rapier | 9 | 293 | 969 | 11,940 |
| Pad Armor | 10 | 327 | 1,081 | 11,830 |
| Serpent Sword | 30 | 961 | 3,171 | 56,170 |
| Robust Armor | 30 | 961 | 3,171 | 57,170 |
| Lighting Sword | 59 | 1,881 | 6,207 | 174,000 |
| Gru Hill Armor | 60 | 1,913 | 6,314 | 183,550 |
| Sword of Destruction | 82 | 2,620 | 8,648 | 317,780 |
| Black Dragon Armor | 90 | 2,868 | 9,465 | 376,610 |
| Daybreak | 115 | 3,663 | 12,087 | 593,890 |
| Dark Soul Armor | 122 | 3,876 | 12,793 | 659,435 |
No row matches the filter.
Potions and ammo#
Fixed price, the same at any NPC. The +1 costs the same as the +0, and a bought potion fills the stack you already have in the inventory:
| Apple | 30 |
| Small Healing Potion | 150 |
| Small Mana Potion | 150 |
| Healing Potion | 450 |
| Mana Potion | 450 |
| Large Healing Potion | 1,300 |
| Large Mana Potion | 1,300 |
| Antidote | 200 |
| Town Portal Scroll | 2,500 |
| Arrow | +0: 300 · +1: 600 · +2: 900 · +3: 1,200 |
| Bolt | +0: 300 · +1: 600 · +2: 900 · +3: 1,200 |
No row matches the filter.
Repair#
The cost follows the item value: 0.022 × (item price by its level)^0.8 × missing durability fraction. VIP gives a discount on the total. Cost of a full repair (from 0 to max) per piece:
| Rapier | 9 | 41 | 182 |
| Pad Armor | 10 | 40 | 181 |
| Serpent Sword | 30 | 139 | 628 |
| Robust Armor | 30 | 141 | 637 |
| Lighting Sword | 59 | 343 | 1,551 |
| Gru Hill Armor | 60 | 358 | 1,619 |
| Sword of Destruction | 82 | 555 | 2,511 |
| Black Dragon Armor | 90 | 636 | 2,876 |
| Daybreak | 115 | 915 | 4,141 |
| Dark Soul Armor | 122 | 995 | 4,502 |
No row matches the filter.
Wear details at Durability and repair.
Reference income per level#
The economy was calibrated for the average player (900 kills per hour on a map of their level, selling the junk). Repair and potions should cost at most 15% of the income:
| 10 | 8,100 | 12,000 – 20,000 | ≤ 3,000 |
| 30 | 26,100 | 35,000 – 60,000 | ≤ 9,000 |
| 60 | 66,600 | 90,000 – 150,000 | ≤ 22,500 |
| 100 | 145,800 | 220,000 – 380,000 | ≤ 57,000 |
| 130 | 224,100 | 350,000 – 600,000 | ≤ 90,000 |
No row matches the filter.
Code reference: shared/src/economia.ts → ZEN_PILHA_CHANCE, zenPorAbate, zenDaPilha, valorVendaNpc, VENDA_FRACAO, PRECO_FIXO_LOJA, precoLoja, custoReparo, ALVO_RENDA_H · tools/dev/sim-economia.ts