Cash and the Cash shop
The second currency, earned by playing — event wins, the missions' weekly chest and the Season Pass — and what it buys.
Cash is the game's second currency. It buys jewels, talismans, pets and consumables in its own shop, and it can also pay for VIP levels.
The good news: there is no way to buy cash directly with real money on this server. There's no payment button and no Cash purchase route.
Where it comes from#
| Source | How much |
|---|---|
| Winning the Illusion Temple (3+ players per team) | 10 per win |
| Winning Team vs Team | 10 per win |
| Missions' Weekly Chest (7th day in a row of dailies, from level 50 — 1 per account per week: the first character to close the week gets it; the others get zen) | 30 to 60 |
| Season Pass | 150 per season on the Free track · 1,000 on Gold · 1,500 on Platinum |
Leveling up gives no Cash. It comes in drops — in other words, cash is scarce and must be spent with care.
Cash and other players. Cash from the Season Pass Gold and Platinum tracks can't go to another player for 7 days (personal shop and market in Cash, character market) — at NPCs, the Cash shop and VIP it works right away. And whoever sells a character on the character market keeps its Cash: it goes to the seller's account, like the vault.
The shop#
Shop button in the side menu. There are 58 products, each with its effect written on the card — only items that work on this server. The ⭐ Featured tab gathers the most wanted ones and the deals; discounted kits show the full price struck through.
Since 05/10/2026 the shop is a different one: the old one was the original MU table, with prices from 2,000 to 500,000 Cash and about 20 items that did nothing here (Magic Backpack, Vault Expansion, Chaos Box, tickets, Ruby Ring…). They are all gone.
Boosts (30 minutes each)#
| Item | What it does | Price |
|---|---|---|
| Seal of Ascension | +50% EXP for 30 min. | 40 |
| Seal of Wealth | +100% EXP and +50% drop for 30 min. | 70 |
| Seal of Wealth ×5 | 5 seals: 2h30 of +100% EXP and +50% drop. | |
| Seal of Divinity | +50% drop and +5% mana regen for 30 min. | 50 |
| Party EXP Scroll | +90% party EXP (+10% per extra member) for 30 min. | 60 |
| Master Seal of Wealth | Level 400+: +100% master EXP and +50% drop for 30 min. | 90 |
| Scroll of Wrath | +30 physical damage for 30 min. | 20 |
| Scroll of Wizardry | +30 magic damage for 30 min. | 20 |
| Scroll of Quickness | +15 attack speed for 30 min. | 20 |
| Scroll of Battle | +20% critical chance for 30 min. | 30 |
| Scroll of Strength | +20% excellent damage chance for 30 min. | 40 |
| Scroll of Defense | +60 defense for 30 min. | 15 |
| Scroll of Health | +200 max HP for 30 min. | 15 |
| Elixir of Strength | +50 strength for 30 min. | 25 |
| Elixir of Agility | +50 agility for 30 min. | 25 |
| Elixir of Health | +50 vitality for 30 min. | 25 |
| Elixir of Energy | +50 energy for 30 min. | 25 |
| Elixir of Control | +50 command for 30 min (Dark Lord). | 25 |
| Talisman of Item Protection | No equipment durability loss for 30 min. | 40 |
| Elite Healing Potion ×20 | 20 potions that heal 100% HP. | 40 |
Jewels#
| Item | What it does | Price |
|---|---|---|
| Jewel of Chaos | Used in almost every Chaos Mix recipe. | 10 |
| Jewel of Bless | +1 to an item (up to +6). | 20 |
| Jewel of Soul | +1 to an item up to +9 (50%; 75% with Luck). | 15 |
| Jewel of Life | +4 to the item's additional option (up to +28). | 30 |
| Jewel of Creation | Material for Seeds, Spheres, refining and 3rd wings. | 30 |
| Jewel of Harmony | Refines the item's Harmony option. | 40 |
| Jewel of Guardian | Material for 380 items. | 60 |
| Jewel of Bless ×10 | 10 Jewels of Bless at a discount. | |
| Jewel of Soul ×10 | 10 Jewels of Soul at a discount. | |
| Jewel of Chaos ×10 | 10 Jewels of Chaos at a discount. | |
| Jewel of Life ×5 | 5 Jewels of Life at a discount. |
Crafting & wings#
| Item | What it does | Price |
|---|---|---|
| Talisman of Luck | +1% Chaos Mix success (up to 10 per mix). | 10 |
| Talisman of Luck ×10 | 10 talismans: +10% success in one mix. | |
| Talisman of Chaos Assembly | From +10 to +15: if the mix fails, the item drops to +0 instead of vanishing. | 250 |
| Loch's Feather | 2nd-wing material in the Chaos Mix. | 250 |
| Condor Flame | 3rd-wing material — doesn't drop from monsters. | 500 |
| Condor Feather | 3rd-wing material. | 500 |
| Broken Horn | Becomes a Horn of Fenrir in the Chaos Mix. | 400 |
Pets#
| Item | What it does | Price |
|---|---|---|
| Guardian Angel | +50 HP and −20% damage taken. | 250 |
| Devil Imp | +30% damage. | 250 |
| Spirit of Guardian | +50 HP and −30% damage taken. Flies above you. | 700 |
| Demon | +40% damage and +10 attack speed. Flies above you. | 900 |
| Panda | +50% EXP, +50 defense and picks up items. | 1,000 |
| Skeleton | +30% EXP, +20% damage and +10 attack speed. | 800 |
| Oak Charm | Ork guardian: +30% EXP. | 400 |
| Golden Oak Charm | Golden Ork: +30% EXP. | 600 |
| Panda Ring | +30 damage and +50% zen; +30% EXP with Panda or Skeleton. | 600 |
| Skeleton Ring | +40 damage; +30% EXP with Panda or Skeleton. | 450 |
| Dark Raven | Dark Lord only: a raven that attacks with you and levels up. | 1,000 |
Mounts#
| Item | What it does | Price |
|---|---|---|
| Horn of Uniria | Mount: ≈20% faster movement. | 100 |
| Rudolf | Mount (reindeer): ≈20% faster movement. | 150 |
| Unicorn | Mount: +50 defense and +50% zen. | 350 |
| Horn of Dinorant | Flying mount (level 110): +15% damage and −10% damage taken. | 450 |
| Dark Horse | Dark Lord only (level 218): extra defense, less damage taken and the Earthquake skill. | 1,200 |
| Horn of Fenrir (Black) | Level 300: Black Fenrir, +10% damage and the Plasma Storm skill. | 1,800 |
| Horn of Fenrir (Blue) | Level 300: Blue Fenrir, −10% damage taken and the Plasma Storm skill. | 1,800 |
| Horn of Fenrir (Gold) | Level 300: Gold Fenrir — damage and magic by level, +HP and +mana; Plasma Storm skill. | 3,500 |
Events#
| Item | What it does | Price |
|---|---|---|
| Mirror of Dimensions | Doppelganger entry. | 40 |
Shop rules#
- Jewels, talismans and potions come stacked; seals and pets take one cell each.
- If there is no room in the inventory, nothing is charged and the game tells you.
- What you buy goes straight to your inventory.
- The Horn of Fenrir comes in three colors — Black (+10% damage), Blue (−10% damage taken) and Gold (the illusion Fenrir options) — and the wolf shows the item's color when you ride it.
Cash or zen?#
VIP accepts both currencies:
| VIP level | Zen | Cash |
|---|---|---|
| 1 | 100,000 | 100 |
| 10 | 1,000,000 | 1,000 |
| 20 | 2,000,000 | 2,000 |
Going from zero to VIP 20 costs 21 million zen or 21,000 cash.
Pay for VIP with zen. Zen is abundant — you farm millions per session. Cash comes in drops (events, weekly chest, pass), and there are things only cash buys: the Jewel of Guardian, the Talisman of Chaos Assembly and the Dark Lord's pets.
Where to spend your cash#
In order, for a character on the way up:
- Talisman of Chaos Assembly, before the first +10 attempt on an item that matters;
- Jewel of Guardian, if you're going to make a 380 item;
- Talisman of Luck, to improve the chances of an expensive mix;
- Jewel of Harmony, if the Tower of Refinement hasn't opened and you need one;
- Pets and mounts, when you have spare cash.
Never spend cash on Jewel of Bless or Soul — they drop from monsters and are on the global market for zen.