Acheron WorldDocumentation

Cash and the Cash shop

The second currency, earned by playing — event wins, the missions' weekly chest and the Season Pass — and what it buys.

Cash is the game's second currency. It buys jewels, talismans, pets and consumables in its own shop, and it can also pay for VIP levels.

The good news: there is no way to buy cash directly with real money on this server. There's no payment button and no Cash purchase route.

Where it comes from#

SourceHow much
Winning the Illusion Temple (3+ players per team)10 per win
Winning Team vs Team10 per win
Missions' Weekly Chest (7th day in a row of dailies, from level 50 — 1 per account per week: the first character to close the week gets it; the others get zen)30 to 60
Season Pass150 per season on the Free track · 1,000 on Gold · 1,500 on Platinum

Leveling up gives no Cash. It comes in drops — in other words, cash is scarce and must be spent with care.

Cash and other players. Cash from the Season Pass Gold and Platinum tracks can't go to another player for 7 days (personal shop and market in Cash, character market) — at NPCs, the Cash shop and VIP it works right away. And whoever sells a character on the character market keeps its Cash: it goes to the seller's account, like the vault.

The shop#

Shop button in the side menu. There are 58 products, each with its effect written on the card — only items that work on this server. The ⭐ Featured tab gathers the most wanted ones and the deals; discounted kits show the full price struck through.

Since 05/10/2026 the shop is a different one: the old one was the original MU table, with prices from 2,000 to 500,000 Cash and about 20 items that did nothing here (Magic Backpack, Vault Expansion, Chaos Box, tickets, Ruby Ring…). They are all gone.

Boosts (30 minutes each)#

ItemWhat it doesPrice
Seal of Ascension+50% EXP for 30 min.40
Seal of Wealth+100% EXP and +50% drop for 30 min.70
Seal of Wealth ×55 seals: 2h30 of +100% EXP and +50% drop.350 290
Seal of Divinity+50% drop and +5% mana regen for 30 min.50
Party EXP Scroll+90% party EXP (+10% per extra member) for 30 min.60
Master Seal of WealthLevel 400+: +100% master EXP and +50% drop for 30 min.90
Scroll of Wrath+30 physical damage for 30 min.20
Scroll of Wizardry+30 magic damage for 30 min.20
Scroll of Quickness+15 attack speed for 30 min.20
Scroll of Battle+20% critical chance for 30 min.30
Scroll of Strength+20% excellent damage chance for 30 min.40
Scroll of Defense+60 defense for 30 min.15
Scroll of Health+200 max HP for 30 min.15
Elixir of Strength+50 strength for 30 min.25
Elixir of Agility+50 agility for 30 min.25
Elixir of Health+50 vitality for 30 min.25
Elixir of Energy+50 energy for 30 min.25
Elixir of Control+50 command for 30 min (Dark Lord).25
Talisman of Item ProtectionNo equipment durability loss for 30 min.40
Elite Healing Potion ×2020 potions that heal 100% HP.40

Jewels#

ItemWhat it doesPrice
Jewel of ChaosUsed in almost every Chaos Mix recipe.10
Jewel of Bless+1 to an item (up to +6).20
Jewel of Soul+1 to an item up to +9 (50%; 75% with Luck).15
Jewel of Life+4 to the item's additional option (up to +28).30
Jewel of CreationMaterial for Seeds, Spheres, refining and 3rd wings.30
Jewel of HarmonyRefines the item's Harmony option.40
Jewel of GuardianMaterial for 380 items.60
Jewel of Bless ×1010 Jewels of Bless at a discount.200 170
Jewel of Soul ×1010 Jewels of Soul at a discount.150 130
Jewel of Chaos ×1010 Jewels of Chaos at a discount.100 85
Jewel of Life ×55 Jewels of Life at a discount.150 130

Crafting & wings#

ItemWhat it doesPrice
Talisman of Luck+1% Chaos Mix success (up to 10 per mix).10
Talisman of Luck ×1010 talismans: +10% success in one mix.100 90
Talisman of Chaos AssemblyFrom +10 to +15: if the mix fails, the item drops to +0 instead of vanishing.250
Loch's Feather2nd-wing material in the Chaos Mix.250
Condor Flame3rd-wing material — doesn't drop from monsters.500
Condor Feather3rd-wing material.500
Broken HornBecomes a Horn of Fenrir in the Chaos Mix.400

Pets#

ItemWhat it doesPrice
Guardian Angel+50 HP and −20% damage taken.250
Devil Imp+30% damage.250
Spirit of Guardian+50 HP and −30% damage taken. Flies above you.700
Demon+40% damage and +10 attack speed. Flies above you.900
Panda+50% EXP, +50 defense and picks up items.1,000
Skeleton+30% EXP, +20% damage and +10 attack speed.800
Oak CharmOrk guardian: +30% EXP.400
Golden Oak CharmGolden Ork: +30% EXP.600
Panda Ring+30 damage and +50% zen; +30% EXP with Panda or Skeleton.600
Skeleton Ring+40 damage; +30% EXP with Panda or Skeleton.450
Dark RavenDark Lord only: a raven that attacks with you and levels up.1,000

Mounts#

ItemWhat it doesPrice
Horn of UniriaMount: ≈20% faster movement.100
RudolfMount (reindeer): ≈20% faster movement.150
UnicornMount: +50 defense and +50% zen.350
Horn of DinorantFlying mount (level 110): +15% damage and −10% damage taken.450
Dark HorseDark Lord only (level 218): extra defense, less damage taken and the Earthquake skill.1,200
Horn of Fenrir (Black)Level 300: Black Fenrir, +10% damage and the Plasma Storm skill.1,800
Horn of Fenrir (Blue)Level 300: Blue Fenrir, −10% damage taken and the Plasma Storm skill.1,800
Horn of Fenrir (Gold)Level 300: Gold Fenrir — damage and magic by level, +HP and +mana; Plasma Storm skill.3,500

Events#

ItemWhat it doesPrice
Mirror of DimensionsDoppelganger entry.40

Shop rules#

  • Jewels, talismans and potions come stacked; seals and pets take one cell each.
  • If there is no room in the inventory, nothing is charged and the game tells you.
  • What you buy goes straight to your inventory.
  • The Horn of Fenrir comes in three colors — Black (+10% damage), Blue (−10% damage taken) and Gold (the illusion Fenrir options) — and the wolf shows the item's color when you ride it.

Cash or zen?#

VIP accepts both currencies:

VIP levelZenCash
1100,000100
101,000,0001,000
202,000,0002,000

Going from zero to VIP 20 costs 21 million zen or 21,000 cash.

Pay for VIP with zen. Zen is abundant — you farm millions per session. Cash comes in drops (events, weekly chest, pass), and there are things only cash buys: the Jewel of Guardian, the Talisman of Chaos Assembly and the Dark Lord's pets.

Where to spend your cash#

In order, for a character on the way up:

  1. Talisman of Chaos Assembly, before the first +10 attempt on an item that matters;
  2. Jewel of Guardian, if you're going to make a 380 item;
  3. Talisman of Luck, to improve the chances of an expensive mix;
  4. Jewel of Harmony, if the Tower of Refinement hasn't opened and you need one;
  5. Pets and mounts, when you have spare cash.

Never spend cash on Jewel of Bless or Soul — they drop from monsters and are on the global market for zen.