Items — Axes
All 9 items from section 1 (axes) with requirements, stats and options.
9items in the section
54max item level
0accept sockets
3accept Harmony
Section 1 of Item.txt. The section:index identifier is the same one used by the server (world.data.items) and by admin commands. Click a header to sort; use the field above the table to filter.
| Small Axe1:0 | 1 | 0 | Str 50 | 1 – 6 | 20 | 18 | 1×3 | DWDKFEMGDLSURFGL | — | yes | yes | — | 1 |
| Hand Axe1:1 | 4 | 0 | Str 70 | 4 – 9 | 30 | 20 | 1×3 | DWDKFEMGDLSURFGL | — | yes | yes | — | 1 |
| Double Axe1:2 | 14 | 0 | Str 90 | 14 – 24 | 20 | 26 | 1×3 | DKMGDL | — | yes | yes | — | 1 |
| Tomahawk1:3 | 18 | 0 | Str 100 | 18 – 28 | 30 | 28 | 1×3 | DKMGDLRF | — | yes | — | — | 1 |
| Elven Axe1:4 | 26 | 0 | Str 50 · Agi 70 | 26 – 38 | 40 | 32 | 1×3 | DWFEMGSU | — | yes | — | — | 1 |
| Battle Axe1:5 | 30 | 0 | Str 120 | 36 – 44 | 20 | 36 | 2×3 | DKFEMG | — | yes | — | — | 1 |
| Nikea Axe1:6 | 34 | 0 | Str 130 | 38 – 50 | 30 | 44 | 2×3 | DKFEMG | — | yes | — | — | 1 |
| Larkan Axe1:7 | 46 | 0 | Str 140 | 54 – 67 | 25 | 55 | 2×3 | DKMG | — | yes | — | — | 1 |
| Crescent Axe1:8 | 54 | 0 | Str 100 · Agi 40 | 69 – 89 | 30 | 65 | 2×3 | DWDKMG | — | yes | — | — | 1 |
No row matches the filter.
How to read this table#
- Level is the item level (the
Levelcolumn in Item.txt). It is not the requirement to use the item — it decides which monsters it can drop from: a monster of level L rolls items with level between L−2 and L+4. - Req. level and Requirements are the locks to equip. The server checks level, the five attributes, the class and durability before letting you equip.
- Socket shows how many slots the item accepts. Only items on that list can take Seed Spheres.
- Exc: items from sections 0 to 11 (weapons, shields and armor) can be born excellent on drop; wings, pets and consumables cannot.
- Harmony and 380 tell whether the item accepts the Jewel of Harmony option and the exclusive item 380 options.
- Set is the raw value of the
SetAttrcolumn in Item.txt, which groups pieces into the set option system.
Note
About ancient:
gamedata.json does not include the ancient set table, and the server does not generate ancient items on drop. Ancient items exist only through Chaos Machine recipes, which write the mark straight into the item instance.Note
Item names stay in English, exactly as they appear in the game.
Code reference: server/data/gamedata.json → items[] · shared/src/types.ts → ItemDef · shared/src/itemopts-data.ts → SOCKET_TYPES