The jewels and what each one is for
Bless, Soul, Life, Chaos, Creation, Guardian, Gemstone and Harmony — what they do, from which monster level they drop and how much they're worth.
Jewels are MU's real currency. They are not equipped: they transform equipment. This page says what each one does and where to get them.
The quick table#
| Jewel | What it's for | Tier | Where |
|---|---|---|---|
| Jewel of Bless | +1 level, up to +6, 100% | Rare | monsters level 20+ · prizes · 10,000 cash |
| Jewel of Soul | +1 level, up to +9, 50% (75% with Luck) | Rare | monsters level 25+ · prizes · 9,000 cash |
| Jewel of Life | +1 option point (+4), up to +28, 60% | Epic | monsters level 46+ · prizes · 7,000 cash |
| Jewel of Chaos | ingredient of almost every Chaos Machine recipe | Rare | monsters level 12+ · prizes · 8,000 cash |
| Jewel of Creation | advanced recipes and sockets | Epic | monsters level 46+ · prizes · 6,000 cash |
| Jewel of Guardian | 380 item | Legendary | monsters level 90+ · prizes · 5,000 cash |
| Gemstone | becomes a Jewel of Harmony at Elpis | Epic | monsters level 70+ · prizes |
| Jewel of Harmony | Harmony option and 380 item | Legendary | Elpis · prizes · 8,000 cash |
| Lower / Higher refining stone | level up the Harmony option | Uncommon / Rare | fusing an item at Elpis · Box of Kundun +4 and +5 |
The tier is the item's value level — it sets the name color, what the NPC buys and how many you can find per day at full luck. See Item value.
"Prizes" are bosses, events and boxes that pay "a jewel" of a tier. The jewel is rolled within the tier:
| Jewel prize | Comes out |
|---|---|
| Rare | Chaos 40% · Bless 30% · Soul 30% |
| Epic | Life 40% · Creation 40% · Gemstone 20% |
| Legendary | Guardian 50% · Harmony 50% |
See what each boss and event pays in Bosses, invasions and events.
From monsters: by level#
Each jewel has its own chance per kill, and it grows with the monster's level. From the minimum level on, the chance is the base below multiplied by the monster level ÷ 80 — never less than 0.35× nor more than 1.5× (the cap is reached at level 120).
| Jewel | Drops from level | Per million kills, at level 80 |
|---|---|---|
| Jewel of Chaos | 12 | 330 |
| Jewel of Bless | 20 | 220 |
| Jewel of Soul | 25 | 200 |
| Jewel of Life | 46 | 70 |
| Jewel of Creation | 46 | 70 |
| Gemstone | 70 | 35 |
| Jewel of Guardian | 90 | 12 |
Jewel of Harmony does not drop from monsters. The path is Gemstone, which Elpis transforms.
Besides the chance, there is your account's daily luck budget: at full chance, up to 8 Rare, 3 Epic and 1 Legendary jewels per day from field monsters; after that the chance drops to a quarter, and at double the cap it stops for good. See Drops and rarity.
How to use a jewel#
Right-click the jewel in the inventory. It enters "jewel mode" and the chat warns you. The next click on an item applies it.
The refining jewels (Bless, Soul, Life) only work on equipment. Chaos, Creation, Guardian and Harmony are ingredients: you take them to the Chaos Machine or to the Refinery.
Jewel of Bless#
Goes up +1 level, with 100% success, up to +6. No risk at all.
It's the jewel you'll use the most, and the one you buy the most. Every piece of equipment deserves six.
Jewel of Soul#
Goes up +1 level from +6 to +9, with 50% — or 75% if the item has Luck.
On failure, an item +7 or above goes back to +0. Read item levels before spending.
Jewel of Life#
Adds 1 additional option point, worth +4% damage on a weapon or +4 defense on an armor. Cap of 7 points (+28).
60% chance and, best of all, a harmless failure: when it fails, the item doesn't change at all. It's the safest upgrade in the game.
Jewel of Chaos#
Does nothing on its own. It's the ingredient present in almost all Chaos Machine recipes: refinement +10 to +15, wings, Fenrir, Seed, socket.
Start saving early. You never have enough Chaos.
Jewel of Creation#
Ingredient of the top recipes: Condor Feather, level 3 wing, Seed, Seed Sphere and fitting a sphere into a socket.
Jewel of Guardian#
Serves only one thing: the 380 item. It is the rarest jewel that drops from monsters — only from level 90, and Legendary: at full luck, at most one per day. It also comes from Legendary prizes and from the cash shop.
Gemstone#
Raw material. Take it to Elpis, in Kanturu Tower, and it becomes a Jewel of Harmony with 100% chance. Gemstone drops from any monster of level 70 or higher; Harmony doesn't drop from monsters — this is the free path to it.
Jewel of Harmony#
Applies the Harmony option to the item (50% chance) and is an ingredient of the 380 item and of the Seed.
Refining stones#
Lower (50%) and Higher (70%) level up the Harmony option. They come from fusing an item at Elpis: a common item gives a Lower with 50% chance, an excellent item gives a Higher with 100%. The Higher can also come from the Box of Kundun +4 and +5.
The fused item is always destroyed. Keep the useless excellent ones for this.
Stacks and bundles#
Jewels stack up to 100 in the inventory: one stack takes a single slot. That's why the Chaos Machine no longer packs jewels.
An old bundle (Bless Bundle, Soul Bundle and the others) still opens: right-click the bundle in your inventory. It costs 1,000,000 zen and requires free space for the jewels.
How much they're worth#
Jewels are the most liquid product on the global market: there's always a buyer, always a seller, and the price is stable. The NPC does not buy jewels — not with Sell all, not with auto-sell. If you want to turn time into money predictably, see what's worth farming.
Remember that rain and storms cut drops by 10%, and snow doesn't. See day, night and weather.