Daily rewards and Messages
The everyday gift, the Daily Missions rewards with their rare chances, and the System Messages box that tells you what ended or is about to expire.
Since October 6, 2026, the rewards that repeat every day follow a single rule: good, but without flooding the server. Before, the gift, the missions and the milestones together gave 5 to 7 guaranteed jewels per day for each account, on top of drops. Now the guaranteed jewel is smaller, consumables that really help come in (EXP seal, drop seal, talisman) and rare is rare: it comes from a roll, with the chance written on the screen.
Daily gift#
The 🎁 icon next to the minimap. It is one per account per day (Brasília day) and goes to the character that clicks Claim. The week repeats as long as you don't skip a day — skip one and you go back to day 1.
| Day | Reward |
|---|---|
| 1 | zen (5,000 + 500 per level, up to 120,000) |
| 2 | Seal of Ascension (+50% EXP for 30 min) |
| 3 | Jewel of Chaos |
| 4 | double the day 1 zen + Talisman of Luck |
| 5 | Jewel of Bless |
| 6 | Seal of Wealth (+100% EXP and +50% drop for 30 min) |
| 7 | Weekly Chest: Jewel of Soul + one rare roll |
The Weekly Chest roll (just one — at most one of these comes out):
| Chance | Reward |
|---|---|
| 14% | Jewel of Life |
| 8% | Jewel of Creation |
| 5% | Legendary Gem grade 1 or 2 |
| 2% | Jewel of Harmony |
| 1% | Jewel of Guardian |
Every week in a row raises the chances by 25%, up to 3 weeks (+75%). Whoever gets Harmony, Guardian or a gem shows up in everyone's chat.
Daily Missions#
Three per character (easy, medium and hard). Zen and experience grow with level; the item starts at level 50 (before that, potions):
| Mission | Item |
|---|---|
| Easy | — (zen and experience) |
| Medium | Jewel of Chaos |
| Hard | Jewel of Soul |
Daily chest (all three done): zen, experience, a consumable that changes with the weekday (Seal of Ascension, Talisman of Luck ×2, Jewel of Chaos or Seal of Wealth) and the chance of an extra jewel: 10% Bless · 6% Soul · 3% Life · 1% Creation. On Alchemy Day that chance doubles; on War Day, +50%.
Streak week (days in a row closing all three): +3 attribute points on days 3 and 6; on day 5, Jewel of Bless (Jewel of Life from level 100); on day 7, the Weekly Chest — 30 to 60 Cash (grows with weeks in a row, once per account per week), +5 points, Jewel of Soul (Creation from level 150) and a roll: 10% Life · 5% Legendary Gem grade 2 · 2% Harmony · 1% Guardian.
The day themes no longer double the jewel — they give extra zen and experience (and the chest chance, on the two themes above).
Go there#
Click a mission in the MISSIONS panel (the line with the golden pin) or the Go there button in Daily Missions and the Quest Journal, and your character travels on its own: the best hunting spot for your level, the mission monster, the Chaos Goblin (combinations) or the quest NPC. On another map it uses the teleport, with the usual level and zen. Event missions point to the Events panel (entering needs the ticket) and PvP missions have no destination. Clicking the ground, moving or attacking stops the trip.
Once per account#
Mission jewels, seals, talismans and the rare chance come once per account per day: the first character to finish takes them; the other characters on the same account get zen instead, with a notice. That way nobody turns extra characters into a jewel or seal factory.
How long each thing lasts#
| What | Duration |
|---|---|
| Seals and scrolls (Seal of Ascension, Seal of Wealth, Scroll…) | 30 minutes from the moment you use it (right-click). The timer runs even when logged out. Kept in the inventory, it doesn't expire. |
| Item in the Gremory Case (pass, boss, event reward, the gift with a full inventory) | 7 days to collect (up to 30 with VIP). After that, the item is gone. |
| VIP days | count from now, added to what you have; the level you bought is not lost when it expires |
| Season title (Hero / Legend) | until the end of the next season |
System messages#
The ✉ envelope under the gift (or Messages in the menu) is your account's box: all its characters see the same messages, and the red number shows how many are new. These notices — which used to slip by — arrive there and also as a chat line:
- effect ended (seal, scroll, elixir) — including the one that ended while you were logged out;
- item expires tomorrow in the Gremory Case, and when it expired and was removed;
- VIP expires in 3 days, tomorrow, expired;
- season title ended;
- Season Pass: new season, 3 days left, last day, and previous-season rewards about to be lost;
- double EXP weekend, with the time it ends;
- notes from the team (maintenance, special events).
Each message stays for 30 days (general ones, until their date). You can delete the ones you've read with ✕.