Items — Spears
All 30 items from section 3 (spears) with requirements, stats and options.
30items in the section
200max item level
1accept sockets
5accept Harmony
Section 3 of Item.txt. The section:index identifier is the same one used by the server (world.data.items) and by admin commands. Click a header to sort; use the field above the table to filter.
| Light Spear3:0 | 42 | 0 | Str 60 · Agi 70 | 50 – 63 | 25 | 56 | 2×4 | DKFEMG | — | yes | — | — | 1 |
| Spear3:1 | 23 | 0 | Str 70 · Agi 50 | 30 – 41 | 30 | 42 | 2×4 | DKFEMG | — | yes | yes | — | 1 |
| Dragon Lance3:2 | 15 | 0 | Str 70 · Agi 50 | 21 – 33 | 30 | 34 | 2×4 | DKFEMG | — | yes | yes | — | 1 |
| Giant Trident3:3 | 29 | 0 | Str 90 · Agi 30 | 35 – 43 | 25 | 44 | 2×4 | DKFEMG | — | yes | yes | — | 1 |
| Serpent Spear3:4 | 46 | 0 | Str 90 · Agi 30 | 58 – 80 | 20 | 58 | 2×4 | DKFEMG | — | yes | — | — | 1 |
| Double Poleaxe3:5 | 13 | 0 | Str 70 · Agi 50 | 19 – 31 | 30 | 38 | 2×4 | DKFEMG | — | yes | yes | — | 1 |
| Halberd3:6 | 19 | 0 | Str 70 · Agi 50 | 25 – 35 | 30 | 40 | 2×4 | DKFEMG | — | yes | yes | — | 1 |
| Berdysh3:7 | 37 | 0 | Str 80 · Agi 50 | 42 – 54 | 30 | 54 | 2×4 | DKFEMG | — | yes | — | — | 1 |
| Great Scythe3:8 | 54 | 0 | Str 90 · Agi 50 | 71 – 92 | 25 | 68 | 2×4 | DKFEMG | — | yes | — | — | 1 |
| Bill of Balrog3:9 | 63 | 0 | Str 80 · Agi 50 | 76 – 102 | 25 | 74 | 2×4 | DKFEMG | — | yes | — | — | 1 |
| Dragon Spear3:10 | 92 | 0 | Str 170 · Agi 60 | 112 – 140 | 35 | 85 | 2×4 | DK | — | yes | — | — | 1 |
| Brova3:11 | 147 | 0 | Str 152 · Agi 25 | 190 – 226 | 40 | 90 | 2×4 | DKMG | — | yes | — | — | 1 |
| Magmus Peer3:12 | 125 | 400 | Str 49 · Agi 162 | 135 – 236 | 35 | 85 | 2×4 | DK | 5 | yes | — | — | — |
| Lapid Lance3:13 | 15 | 0 | Str 65 · Agi 77 | 32 – 41 | 40 | 34 | 1×4 | GL | — | yes | — | — | 2 |
| Conmocion Lance3:14 | 65 | 0 | Str 100 · Agi 120 | 65 – 72 | 40 | 58 | 1×4 | GL | — | yes | — | — | 2 |
| Pluma Lance3:15 | 85 | 0 | Str 110 · Agi 130 | 86 – 93 | 40 | 74 | 1×4 | GL | — | yes | — | — | 2 |
| Vis Lance3:16 | 87 | 0 | Str 230 | 94 – 101 | 35 | 75 | 1×4 | GL | — | yes | — | — | 1 |
| Prickle Lance3:17 | 22 | 0 | Str 110 | 27 – 35 | 35 | 31 | 1×4 | GL | — | yes | — | — | 1 |
| Alacran Lance3:18 | 67 | 0 | Str 180 | 73 – 80 | 35 | 61 | 1×4 | GL | — | yes | — | — | 1 |
| Bloodangel Lance3:19 | 136 | 400 | Str 70 · Agi 50 | 134 – 145 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Rectuus Lance3:22 | 125 | 380 | Str 70 · Agi 51 | 78 – 89 | 40 | 95 | 1×4 | GL | — | yes | — | — | — |
| Russell Light Lance3:23 | 125 | 400 | Str 74 · Agi 55 | 99 – 110 | 40 | 95 | 1×4 | GL | — | yes | — | — | — |
| Darkangel Lance3:24 | 148 | 600 | Str 70 · Agi 50 | 150 – 160 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Holyangel Lance3:25 | 172 | 800 | Str 65 · Agi 46 | 202 – 212 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Soul Lance3:28 | 180 | 900 | Str 61 · Agi 43 | 254 – 264 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Blue Eye Lance3:29 | 180 | 940 | Str 63 · Agi 45 | 306 – 318 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Silver Heart Lance3:30 | 180 | 970 | Str 64 · Agi 46 | 358 – 373 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Manticore Lance3:31 | 180 | 1000 | Str 64 · Agi 46 | 410 – 428 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Absolute Lance of the Arch.3:26 | 100 | 0 | Str 65 · Agi 46 | 115 – 126 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
| Blessed Divine Arch Lance3:27 | 200 | 0 | Str 62 · Agi 43 | 173 – 184 | 40 | 100 | 1×4 | GL | — | yes | — | — | 1 |
No row matches the filter.
How to read this table#
- Level is the item level (the
Levelcolumn in Item.txt). It is not the requirement to use the item — it decides which monsters it can drop from: a monster of level L rolls items with level between L−2 and L+4. - Req. level and Requirements are the locks to equip. The server checks level, the five attributes, the class and durability before letting you equip.
- Socket shows how many slots the item accepts. Only items on that list can take Seed Spheres.
- Exc: items from sections 0 to 11 (weapons, shields and armor) can be born excellent on drop; wings, pets and consumables cannot.
- Harmony and 380 tell whether the item accepts the Jewel of Harmony option and the exclusive item 380 options.
- Set is the raw value of the
SetAttrcolumn in Item.txt, which groups pieces into the set option system.
Note
About ancient:
gamedata.json does not include the ancient set table, and the server does not generate ancient items on drop. Ancient items exist only through Chaos Machine recipes, which write the mark straight into the item instance.Note
Item names stay in English, exactly as they appear in the game.
Code reference: server/data/gamedata.json → items[] · shared/src/types.ts → ItemDef · shared/src/itemopts-data.ts → SOCKET_TYPES