Acheron WorldDocumentation

Guild

Creating, leveling up, the collective vault and the EXP, zen and drop bonuses the guild gives to everyone.

A guild in Acheron World is not just a list of names with a blue tag. It levels up, and each level gives permanent experience, zen and drop bonuses to all members, plus more slots and a collective zen vault. Joining a high-level guild is one of the best things that can happen to your character.

Creating a guild#

  • Cost: 100,000 zen.
  • Name: 3 to 12 characters, letters, numbers, _ and -. It must be unique on the server.
  • There is no minimum level. You just need the zen.

Use the /guild criar Nome command or the Guild panel (G key).

Whoever creates it becomes the Guild Master. The emblem is assembled from the first two letters of the name, in capitals.

Guild levels#

The guild goes from level 1 to 10, and every level improves everything:

LevelSlots+EXP+Zen+DropVault cap
113+2%+1%+1%200 million
216+4%+2%+2%400 million
319+6%+3%+3%600 million
422+8%+4%+4%800 million
525+10%+5%+5%1 billion
628+12%+6%+6%1.2 billion
731+14%+7%+7%1.4 billion
834+16%+8%+8%1.6 billion
937+18%+9%+9%1.8 billion
1040+20%+10%+10%2 billion

The bonuses stack with the ones from VIP and weather. A level 10 guild is, in practice, four levels of VIP for free for each member.

The +1% drop per level is an extra roll on the drop table, not a multiplier — that is, a better chance of a second item dropping.

How the guild levels up#

Two sources, both automatic:

  1. Experience tithe. 2% of all exp that any member earns becomes guild experience. It does not come out of your pocket: it is an addition.
  2. Zen pool. Whatever is diverted to the collective vault also generates experience, at a ratio of 1 point for every 50 zen.
  3. Donations. Any member can donate zen from their own pocket to the vault (minimum 10 thousand): every 250 zen becomes 1 point of guild experience and counts toward the donor's contribution.

The experience required is 20,000 × the current level:

From levelExp requiredTotal accumulated
1 to 220,00020,000
5 to 6100,000300,000
9 to 10180,000900,000

That is: 900,000 guild exp takes you from level 1 to 10. Since the tithe is 2% of the members' exp, that is equivalent to about 45 million experience summed across the group — a weekend for an active guild.

The panel shows each member's individual contribution, so you can tell who is pulling their weight.

Roles#

RoleCan
Guild Mastereverything: promote, kick anyone, change the pool and withdraw from the vault
Officerinvite, kick regular members, write the notice
Memberparticipate
  • The Guild Master can never be kicked.
  • An officer can only be kicked by the Guild Master.
  • Promoting and demoting officers is exclusive to the Guild Master, and works even with the target offline.

Inviting and leaving#

To recruit players who are not nearby, post the guild on Guild Matching: focus, minimum level and applications from any map.

To invite, the target must be on the same map, within 10 tiles, and cannot already have a guild. Use /guild Nome or the panel's field.

Leaving is free: no cost, no confirmation. You lose your accumulated contribution.

Kicking works even with the member offline.

The guild vault#

Ruud tax. All Ruud a member earns pays a tax to the guild Ruud vault: from 0% to 20%, set by the Guild Master (a new guild starts at 5%). Only the Guild Master withdraws the Ruud vault, and the withdrawal does not pay the tax again.

From level 2 on, the guild unlocks the zen pool: the Guild Master sets a rate of 0%, 10%, 25% or 50%, and that slice of the zen dropped by all members goes straight to the collective vault instead of each one's pocket.

The vault has a cap of 200 million per guild level. Its zen comes in two parts:

  • Donated zen — what members donated. It already turned into guild experience on the spot, so it stays invested: it pays for the guild's blessings and never leaves through withdrawals, war bets or disbanding. The panel shows how much is invested.
  • Free zen — what came from the pool, war prizes and territories. This can be withdrawn: the Guild Master up to 200 million per day, and officers up to the limit the master sets. The withdrawal goes into the pocket of whoever took it — redistribution is a matter of trust.

A guild with a pending or ongoing war cannot be disbanded. When disbanding, the master only takes the free zen.

Is it worth it? It depends on the moment:

  • New guild that wants to level up fast: turn on 25% or 50%. Besides filling the vault, the pool generates guild experience, which speeds up the levels — and each level gives back zen in the form of +1% zen dropped for everyone.
  • Guild already at level 10: drop it to 0% or 10%. The bonus is at its cap and the pool becomes just a tax.

Guild notice#

The Master and the officers can write a notice of up to 200 characters, which everyone reads when they open the panel.

Ranking#

The panel has a ranking tab with the top 10 guilds, ordered by level and then by experience, with the master's name and the member count.

Chat#

Talk to the whole guild by putting @ in front of the message, or by choosing the guild tab in chat.

What the guild doesn't have#

  • There are no alliances. Guild versus guild PvP happens in the Guild war (a 24 h challenge with a zen bet) and in Castle Siege.
  • There is no drawn emblem — the crest is generated from the first two letters of the name.