Team vs Team
Blue against red, ten minutes of pure PvP, three times a day, level 400 only.
Team vs Team is PvP in its simplest form: two teams, ten minutes, no monsters, no objective beyond killing. Every kill is worth one point and the team with the most points wins.
It is the endgame PvP event: only those who reached level 400 get in.
When it happens#
Three times a day: 06:54, 14:05 and 22:05.
Registration opens 2 minutes before — it is the shortest window on the server, so keep an eye on the chat warning.
| Phase | Duration |
|---|---|
| Registration | 2 minutes |
| Preparation | 1 minute |
| Battle | 10 minutes |
| Closing | 1 minute |
How to enter#
Three ways:
- click the statue in Lorencia, at position (130, 121);
- use
/tvt entrar; - the button on the ⚑ Team vs Team page, in the MENU.
Requirements:
- Level 400. No exceptions and no cap.
- Not being in a party.
- Not having a personal shop or trade open.
No item, no zen, and you don't need to be PK-free.
20 players fit, and the round needs at least 2 to happen.
How the teams are built#
The game sorts all registered players by level and distributes them alternately between Blue and Red. That way both sides end up with similar strength — you don't choose the team or your teammates.
Your team shows on the nameplate for everyone.
The battle#
The Team vs Team map doesn't have a single monster or NPC. It is pure PvP.
- Every kill is worth 1 point for the killer's team.
- Every kill is announced with the updated scoreboard.
- There is only damage between opposing teams. Allies don't hurt each other.
- There is no PvP during preparation or closing.
Dying doesn't eliminate#
You respawn at your team's base and return to the fight. The only cost is the point the enemy took and the time to get back.
That makes TvT the most aggressive event on the server: there is no reason to retreat.
Leaving the map or logging out, on the other hand, takes you out of the match.
No PK penalty#
Killing in Team vs Team doesn't affect your PK rating. If anything changes at the moment of the hit, the server restores your status and warns you in chat.
Victory and prize#
Whoever has more points at the end of the ten minutes wins. A tied score is a draw — there is no tiebreaker.
The event ends early if one of the teams becomes empty or only a single player remains.
| Prize | |
|---|---|
| Winning team | 10 Cash per player |
| Losing team | nothing |
| Draw | nothing |
There is no experience, zen or item. The 10 Cash go straight to your cash account — along with the Illusion Temple, this is one of the few sources of cash in the game (leveling up gives no Cash).
Everyone returns to Lorencia at the end.
The duel Arena#
The same TvT page gives access to the Arena, a map that exists all the time, with no schedule and no registration.
- The outer ring is a safe zone; the core is the fight area.
- Free PvP between any players, no teams.
- No PK penalty.
- There are no monsters, NPCs or prizes.
Use /tvt arena to see the coordinates. It is the place to practice PvP outside the event times, or to settle a grudge without the duel rules.
Strategy#
- Arrive early. The registration window is 2 minutes, the shortest in the game.
- Move in a group even without a party. Since allies don't hurt each other, area magic is free among your side.
- Focus fire. Ten minutes yield many kills, and each one is worth the same — killing the weakest is worth as much as killing the strongest.
- Don't retreat. Dying costs the time to return from the base and one point, nothing more.
- Fill your inventory with potions, especially shield (SD) potions. In level 400 PvP, the shield is what decides it.
See also PvP inside events.