Items from the newer seasons
The 305 items from Seasons 7 to 16 — level 400 sets, Bloodangel, Darkangel, Holyangel and Awakening Soul, the 2.5 and 4th wings — and where each one drops.
On October 8, 2026, 305 items from MU Online Seasons 7 to 16 arrived for the 7 classes, with their original art: weapons, shields and full sets (helm, armor, pants, gloves and boots). They came with the maps from the newer seasons and drop there.
The tiers#
| Tier | Required level | Where it drops |
|---|---|---|
| Level 400 sets and weapons | 380–400 | Ferea, Nixie Lake, Deep Dungeon 1 and 2, Kalima 7, Raklion |
| Bloodangel | 400 | Nixie Lake and Deep Dungeon 1 to 5 (also Swamp and Kubera) |
| Darkangel | 600 | Deep Dungeon 4 and 5, Swamp of Darkness, Kubera Mine |
| Holyangel | 800 | Kubera Mine, Abyss of Atlans 1 to 3, Scorched Canyon |
| Awakening Soul | 900 | Scorched Canyon |
| Blue Eye | 940 | does not drop: Chaos Machine |
| Silver Heart | 970 | does not drop: Chaos Machine |
| Manticore | 1000 | does not drop: Chaos Machine |
Above 400, the required level is the total level: 400 + Master Level. A Dark Knight at 400 with Master Level 200 can already wear Darkangel; with Master Level 500, Awakening Soul. Below 400, Master Level does not count.
Bloodangel, Darkangel and Holyangel can be worn with the 3rd class (Blade Master, Grand Master, High Elf, Duel Master, Lord Emperor, Dimension Master and Fist Master). Awakening Soul, the Soul weapons and the 4th wings require the 4th class — the quest The Awakening, at total level 800.
Strength, agility and energy follow MU's formula: they grow with the item's + and with excellent options. The master set weapons also require energy — the Darkangel Sword asks for about 700 — just like the original.
Level 400 sets (Seasons 7 to 12)#
| Class | Sets | Weapons and shields |
|---|---|---|
| Dark Wizard | Dark Devil | Miracle Staff, Spite Staff, Dark Devil Shield |
| Dark Knight | Lazy Wind, Stormwing | Sonic Blade, Cyclone Sword, Blast Break, Horn of Steal, Magmus Peer, Lazy Wind Shield |
| Fairy Elf | Sticky, Light Lord | Angelic Bow, Devil Crossbow, Devilwood Quiver, Light Lord Shield |
| Magic Gladiator | Magic Knight, Hell Night | Asura, Blast Break, Miracle Staff, Spite Staff, Magic Knight Shield |
| Dark Lord | Ambition | Thunderbolt, Ambition Shield |
| Rage Fighter | Tigris, Crimson Skull | Pantera Claws, Devast Claws |
Master sets (Seasons 13 to 16)#
Each class has its own Bloodangel, Darkangel, Holyangel and Awakening Soul set, plus the weapon of the line:
- Dark Knight: Sword and shield.
- Dark Wizard: Staff.
- Fairy Elf: Bow, Quiver and Fairy Shield.
- Magic Gladiator: Magic Sword, Magic Two-Handed Sword and Staff.
- Dark Lord: Scepter and Lord Shield.
- Summoner: Stick and Book.
- Rage Fighter: Claws.
Mastery sets: Blue Eye, Silver Heart and Manticore#
The three mastery sets from Seasons 14 to 16 arrived on October 9, 2026: 213 pieces for the 11 classes, with the original art. Each class has helm, armor, pants, gloves and boots (the MG has no helm and the RF has no gloves), plus that line's weapon and shield.
In the original MU they require total level 1000, 1100 and 1200. Here the cap is 1000 (400 + Master Level 600), so they require 940, 970 and 1000, always with the 4th class. Damage and defense numbers are the original ones: the Manticore Knight Armor has 339 defense, against 204 on the Awakening Soul.
They do not drop from monsters, just like in MU. You upgrade the piece at the Chaos Machine, with the Mastery set: next tier recipe:
| From → to | Jewels | Zen |
|---|---|---|
| Awakening Soul → Blue Eye | 10 Bless, 10 Soul, 1 Creation, 1 Chaos | 10,000,000 |
| Blue Eye → Silver Heart | 15 Bless, 15 Soul, 2 Creation, 1 Chaos | 15,000,000 |
| Silver Heart → Manticore | 20 Bless, 20 Soul, 3 Creation, 2 Chaos | 20,000,000 |
- The piece must be +9 or higher. The chance goes from 50% at +9 to 100% at +15.
- With the Chaos Combination Talisman of the piece's current tier (Soul, Blue Eye or Silver Heart; (Weapon) for weapons, (Armor) for the rest), the chance goes up +10%. The talisman is spent whatever the result — see Chaos Machine.
- It turns into the same piece of the next tier (armor into armor, sword into sword) and keeps the +, luck, skill, option and excellent options.
- If it fails, only the jewels are lost: the piece stays as it was.
- When it goes up to Blue Eye, Silver Heart or Manticore, the piece may get the mastery option (the one it already has stays). Armor and shields get −0.25%, −0.5% or −0.75% damage taken, at 18.75%, 12.5% and 6.25% chance. Weapons get all stats +10, +25 or +40, at 6.25%, 4.15% and 2.18%.
Weapons and shields require the Soul line's stats, a little higher: the Manticore Sword +15 requires 992 strength and 1,073 energy, against 971 and 920 for the Soul Sword. The original MU requires four times that, because characters there have far more points.
Look: as in the original client, the mastery weapons have animated effects — glow and sparks on the weapon effect points, in the tier color (Blue Eye blue, Silver Heart magenta, Manticore white-violet), the flame flows, the lightning between the blades changes and flickers, the light lines twinkle and the bow star spins. The mastery sets have no excellent rainbow, and the +7 to +15 glow of the new seasons weapons follows the colors of their own art: at +15 the Manticore Sword's silver blade shines white and its golden lion shines gold, without painting the weapon a single color. The halo around the blade (Manticore, Silver Heart, Blessed…) lights up as in the original, in the tier color: white on the Manticore, violet on the Silver Heart. On the new seasons weapons (Holy Angel, Soul, Dark Angel, Absolute…), the glow layers — runes, auras, gems — light up over the weapon, with no black patches.
Dark Knight: switching a piece's line#
Dark Knight pieces have two lines, from Bloodangel to Manticore: the normal one (strength) and (Conviction) (energy and agility). In the Chaos Machine, recipe Dark Knight: switch line, the piece + a Knight Conversion Order + 10 Jewel of Bless + 10 Jewel of Soul + Jewel of Chaos + 1 million zen becomes the same piece of the other line, with the same +, luck, option and excellent (100%).
- Defensive Knight Conversion Order: normal → Conviction.
- Offensive Knight Conversion Order: Conviction → normal.
- Elf and MG too, with their (A) and (B) pieces in the same recipe: Support Elf Conversion Order (A) → (B) and Attack Elf (B) → (A); Magic MG Conversion Order (A) → (B) and Attack MG (B) → (A). On Manticore, the piece without "(A)" in its name is the (A) line.
- The orders come from the owner reward of medium bosses.
Energy variants and quivers#
Since October 9, 2026 the three sets also have MU's variants, which ask for different stats:
- Fairy Elf (B) and the MG's Magic (B): for the energy build (they ask for energy instead of agility/strength);
- the DK's Knight (Conviction): for the energy and agility build.
An Awakening Soul (B) or (Conviction) piece upgrades to the same variant of the next tier. The elf's quivers upgrade too: Soul Quiver → Blue Eye Quiver → Silver Heart Arrow Box → Manticore Quiver.
The new seasons' quivers (Bloodangel, Darkangel, Holyangel, Soul, Blue Eye, Silver Heart, Manticore) go in the left hand, with the new seasons' bow in the right, and use no arrows.
Blessed Archangel weapons#
The Divine Archangel weapons upgrade to the stronger Blessed version (Season 11) in the Chaos Machine:
| Divine | Blessed | Class |
|---|---|---|
| Divine Sword of Archangel | Blessed Divine Arch Sword | DK, MG, DL |
| Divine Scepter of Archangel | Blessed Divine Arch Scepter | DL |
| Divine Crossbow of Archangel | Blessed Divine Arch Crossbow | Elf |
| Divine Staff of Archangel | Blessed Divine Arch Staff | DW, MG |
| Divine Stick of the Archangel | Blessed Divine Arch Stick | Summoner |
| Archangel Absolute Claws | Blessed Arch's Absolute Claws | Rage Fighter |
| Absolute Lance of the Archangel | Blessed Divine Arch Lance | Grow Lancer |
| Absolute Mace of Archangel | Blessed Divine Arch Mace | Rune Wizard |
| Divine Short Sword of Archangel | Blessed Arch Abs. Short Sword | Slayer |
| Archangel's Absolute Magic Gun | Blessed Archangel's Absolute Magic Gun | Gun Crusher |
Divine weapons do not drop from monsters: they come from Blood Castle 6 and 7 — whoever wins the floor has a 5% chance to get the one for their class, in the Gremory. The new classes (RF, Grow Lancer, Rune Wizard, Slayer, Gun Crusher) have theirs too.
How to make it:
- Archangel's Hammer (Archangel's Hammer recipe): Steel of Heaven + Sealed Stone Shard + 1 Jewel of Creation + 5 Jewel of Bless + 10,000,000 zen, 100%.
- Steel of Heaven: 15% in the owner reward of the big bosses (Kundun, Selupan, Medusa, Nightmare, Lord of Ferea, Nix, God of Darkness…).
- Sealed Stone Shard: 10% in the owner reward of the medium bosses.
- Blessed weapon (Blessed Archangel weapon recipe): the Divine weapon + the hammer + 5,000,000 zen, 100%. The weapon keeps its +, luck, skill, option and excellent options.
The Blessed weapon grants the Archangel's Will skill: a buff on yourself only, +5% damage against monsters for 30 minutes (1-minute cooldown).
2.5 wings and 4th wings#
Along with the items came 11 wings, made at the Chaos Machine — wings don't drop from monsters, just like in MU. The wing always comes out in your class's family.
| Class | 2.5 wing (level 290) | 4th wing (total level 800) |
|---|---|---|
| Dark Wizard | Wings of Magic | Angel Wings |
| Dark Knight | Wings of Chaos | Devil Wings |
| Fairy Elf | Wings of Life | Genius Wings |
| Magic Gladiator | Wings of Chaos or Wings of Magic | Destruction Wings |
| Dark Lord | Cloak of Death | Control Wings |
| Summoner | Wings of Magic | Eternal Wings |
| Rage Fighter | Cloak of Death | Judgment Cloak |
The 2.5 sits between the level 2 and level 3 wings (35% extra damage at +0, 50% at +15). The 4th goes past level 3: at +15, 75% extra damage and only 25% of the damage taken gets through. Both have the level 3 wing excellent options and go up to +15 at the Chaos Machine.
Look: as in the original client, each new wing (the 4th wings, the 2.5 wings and the wings of the new classes) has its own glow layer that slowly brightens and fades — feathers, veins, runes and eyes —, and the ones with flames, mist or stars show them animated. The Grow Lancer cloaks (Cloak of Limit, Cloak of Transcendence and Eternity Cloak), the Control Wings and the Judgment Cloak sway like cloth.
The natural path: Bloodangel when you reach 400, Darkangel at Master 200, Holyangel at Master 400 and Awakening Soul at Master 500, each one hunted on the map you are already farming at that point. Then upgrade the Awakening Soul +9 or higher at the Chaos Machine: Blue Eye at Master 540, Silver Heart at 570 and Manticore at 600.