Experience and play time
How long it takes to reach level 400 and 1000 (400 + Master Level), where experience comes from and how Reset works.
The experience curve here is a time curve. First we decided how long each level should take — about 21 seconds at the start, around 1.1 minute at level 100, 1.8 at 200, 2.5 at 300 and 3.3 at 399 — and each level's experience comes from that. The result: level 400 takes about 12.0 hours of hunting for the typical player.
Typical player: solo, no VIP, on a weekday, no night or weather bonus, killing 900 monsters per hour (the average used in the economy simulations) at the spot for their level — the field monster whose level is closest to (your level − 20) ÷ 2, on a map /move already unlocks.
Time to each level#
Time accumulated from level 1, hunting only.
| 50 | 26 min | 13 min | 13 min | 6 min |
| 100 | 70 min | 35 min | 35 min | 17 min |
| 200 | 3.5 h | 1.8 h | 1.8 h | 53 min |
| 300 | 7.2 h | 3.6 h | 3.6 h | 1.8 h |
| 400 | 12 h | 6.0 h | 6.0 h | 3.0 h |
No row matches the filter.
Master Level: from 401 to 1000#
Above 400 the "level" is 400 + your Master Level (500 = ML 100, 1000 = ML 600). The rule: going from 401 to 1000 takes at least 30 calendar days even for the fastest realistic player — VIP 20, in a party, with Saturday and Sunday doubled, hunting 12 hours a day at the best level 400 spot (Iron Knight (142), Raklion 1, 7,215 experience per kill).
The time of each Master Level continues the 1–400 curve, with no step: ML 1 takes 3.3 min (399→400 takes 3.3 min) and from there it grows slowly and steadily — 22 min at ML 100, 1.7 h at 300 and 4.7 h for the last one. Each ML's experience comes from that, like normal levels: minutes for the ML × 15 kills per minute × experience of one kill at the typical level 400 spot. The typical player takes about 1,152 hours of hunting from 401 to 1000.
| 500 | 100 | 22 min | 18 h | 9.2 h | 9.2 h | 4.6 h | 0.3 days |
| 600 | 200 | 57 min | 83 h | 42 h | 42 h | 21 h | 1.4 days |
| 700 | 300 | 1.7 h | 215 h | 108 h | 108 h | 54 h | 5.5 days |
| 800 | 400 | 2.6 h | 429 h | 215 h | 215 h | 107 h | 11 days |
| 900 | 500 | 3.6 h | 738 h | 369 h | 369 h | 184 h | 20 days |
| 1000 | 600 | 4.7 h | 1,152 h | 576 h | 576 h | 288 h | 30 days |
No row matches the filter.
Minutes per level#
The time for each level grows slowly and always: no level is faster than the one before. When the typical spot moves to a stronger monster, the level's experience goes up with it — the time has no steps.
| 1–50 | 0.35 → 0.70 | 26 min | Spider (2) · Lorencia … Forest Monster (15) · Noria |
| 50–100 | 0.71 → 1.06 | 44 min | Forest Monster (15) · Noria … Hell Spider (40) · Dungeon |
| 100–150 | 1.07 → 1.43 | 62 min | Hell Spider (40) · Dungeon … Death Gorgon (64) · Lost Tower |
| 150–200 | 1.44 → 1.79 | 81 min | Great Bahamut (66) · Atlans … Blade Hunter (88) · Kanturu 1 |
| 200–250 | 1.80 → 2.16 | 1.6 h | Zombie Fighter (90) · Arena … Bloody Death Rider (115) · Aida |
| 250–300 | 2.16 → 2.52 | 2.0 h | Bloody Death Rider (115) · Aida … Iron Knight (142) · Raklion 1 |
| 300–350 | 2.53 → 2.89 | 2.3 h | Iron Knight (142) · Raklion 1 |
| 350–400 | 2.89 → 3.25 | 2.6 h | Iron Knight (142) · Raklion 1 |
No row matches the filter.
Where experience comes from#
- The monster. A kill is worth
(level + 25) × level ÷ 3; if the monster is 10 or more levels below you, that is multiplied by(monster level + 10) ÷ your level; monsters of level 65 or more add(level − 64) × level ÷ 4; and at the end everything gets +25%. Each monster's experience is in Monsters. - The curve. Each level's experience is
minutes for the level × 15 kills per minute × experience of one kill at the typical spot. That is why it grows in steps along with the monsters; the time does not. The full table is in Formulas. - Bonuses (all on top of the curve): VIP +5% per level (VIP 20 = double); weekend (Saturday and Sunday) ×2; guild +2% per level; night and weather up to +35%; party +20% on the group pool, split by each member's level; Devil Square and Blood Castle double the experience of the monsters inside; experience seals from the shop.
- Missions. The dailies ask for and pay experience in minutes of hunting at your level: they ask for 5, 12 or 25 minutes (easy, medium, hard) and pay 4, 8 or 14 minutes; the daily chest pays 5 minutes and each step of the hunting log 4, 8 or 12. On the first climb that cuts a little over an hour from the 12.0 hours.
- Events. Devil Square, Blood Castle, Chaos Castle, Illusion Temple and Crywolf pay the experience from their own tables at the end; offline progress pays by the level of the map's monsters.
Reset#
- Reset is turned off for now. At level 400 you keep going through Master Level — the rules below apply when it is turned back on.
- Reached level 400? You can Reset — for free and with no limit on Resets. Use the button on the character sheet (C key), the ⭐ chip on the buff bar or
/reset(/reset infoshows how many points the next one gives). - You go back to level 1 with zero experience, your attributes go back to your class's starting values and you get 25 free points per Reset: 25 on the 1st, 50 on the 2nd, 75 on the 3rd, and so on. Everything that was spent or free before — including points from quests, missions and the pass — is gone.
- On the next climb each level gives the usual 5 points. Neither the Reset nor the climb gives Cash (leveling up gives no Cash since 09/27).
- Your Master Level stays whole — level, points and skills. The tree skills work again once you reach 400 again.
- Items stay equipped. Whatever you can no longer use becomes inactive (the requirement shows in red) and works again once you meet the requirement — nothing drops to the ground.
- After the Reset you go to Lorencia. Inside an event the Reset waits until you leave. The MU Helper automatic Reset (VIP) resets by itself when you hit 400.
| 1 | 25 | 2,020 |
| 2 | 50 | 2,045 |
| 3 | 75 | 2,070 |
| 4 | 100 | 2,095 |
| 5 | 125 | 2,120 |
| 10 | 250 | 2,245 |
| 20 | 500 | 2,495 |
No row matches the filter.
Numbers generated from the same functions the server uses — checked by the simulation (tools/dev/sim-exp.ts) and the test (server/src/game/test-exp.ts).
Code reference: shared/src/experiencia.ts → minutosNivel, spotTipico, expAbate, tabelaExp, pontosDoReset, minutosMaster, tabelaMaster, ritmoMaisRapido, diasMaisRapido · shared/src/master-tree.ts → masterExpTable, converteMasterExpLegada · server/src/game/features/reset.ts · tools/dev/sim-exp.ts