Acheron WorldDocumentation

Bosses, invasions and events

What each boss class pays and how many times a day, the Box of Kundun contents, the Blood Castle, Devil Square, Chaos Castle, Illusion Temple, Doppelganger, Imperial and Gens rewards, and the per-account rules.

Bosses and events do not spend the field luck budget: each has its own table and limit. Every owner reward goes to the Gremory Case, and the monster normal drop still falls on the ground.

Boss classes#

The owner is whoever dealt the most damage. Anyone who dealt at least 10% of the damage (besides the owner) gets the participation reward. After the class daily limit of owner rewards, the account only gets participation.

3 rows
MajorKundun, Erohim, Balgass, Nightmare, Selupan, Medusa, Vespara, Lord of Ferea, Nix, God of Darkness3 per day50%: grade 3 (40%) · grade 4 (30%) · grade 5 (20%) · grade 6 (10%)
MediumMaya Hand, Fire Tower, Water Tower, Water Monster, Earth Tower, Wind Tower, Darkness Tower4 per day20%: grade 2 (50%) · grade 3 (35%) · grade 4 (15%)
MinorGolden Budge Dragon, Golden Titan, Golden Soldier, Death King, Golden Goblin, Golden Derkon, Golden Lizard King, Golden Vepar, Golden Tantalos, Golden Wheel, Golden Dark Knight, Golden Devil, Golden Stone Golem, Golden Crust, Golden Satyros, Golden Twin Tail, Golden Iron Knight, Golden Napin, Great Golden Dragon, Golden Rabbit, Ferea Generalwhatever the invasion gives (Golden Box of Kundun) + zen pile10%: grade 1 (70%) · grade 2 (30%)

Major boss: what the owner gets#

Always: 1 Epic jewel (Life, Creation or Gemstone); 1 Rare jewel (Chaos, Bless or Soul); ?
50%: 1 Rare jewel (Chaos, Bless or Soul)
40%: one of: excellent item with 1 option (monster level − 20) (70%) · excellent item with 2 options (monster level − 20) (30%)
15%: 1 Legendary jewel (Guardian or Harmony)
3%: excellent item with 3 options (monster level − 20)
15%: Steel of Heaven
8%: one of: Seal of Ghost Horses (60%) · Ice Dragon Seal (28%) · Pierce Lion's Seal (12%)

Participation: Always: zen = 8,000 + monster level × 400; ? · 30%: 1 Rare jewel (Chaos, Bless or Soul)

Medium boss: what the owner gets#

Always: 1 Rare jewel (Chaos, Bless or Soul); ?
25%: 1 Epic jewel (Life, Creation or Gemstone)
15%: excellent item with 1 option (monster level − 20)
10%: Sealed Stone Shard
5%: one of: Offensive Knight Conversion Order (25%) · Defensive Knight Conversion Order (25%) · Attack Elf Conversion Order (13%) · Support Elf Conversion Order (13%) · Attack MG Conversion Order (13%) · Magic MG Conversion Order (13%)

Participation: Always: zen = 4,000 + monster level × 200; ?

Note
Selupan has a 4 h cooldown after dying (the eggs only return after it). In Kanturu, the Maya Hands only pay the owner reward once per won cycle — a failed cycle does not pay again.
Note
Major and medium bosses also give guild credit: the damage of everyone who hit is added up by guild, and the guild with the most damage gets the Boss Hunters blessing for 24 h (+5% experience and +5% zen for all members), shows up in the history on the bosses page (🐉) and scores points in the Guild league. The owner reward (loot) still goes to the top damage dealer.

Golden Invasion and Box of Kundun#

Golden monsters do not pay a boss reward: each one killed delivers its Box of Kundun to the Gremory Case, at most 2 per account per round (from the third on, only zen and experience). The box counts toward the luck budget by its tier. Each opened box gives one item:

5 rows
Box of Kundun +1RareOne roll: 15% excellent item with 1 option (monster level) · 5% 1 Rare jewel (Chaos, Bless or Soul) · 80% equipment +4 to +6 with Luck/Skill (monster level)
Box of Kundun +2RareOne roll: 20% excellent item with 1 option (monster level) · 8% 1 Rare jewel (Chaos, Bless or Soul) · 72% equipment +4 to +6 with Luck/Skill (monster level)
Box of Kundun +3EpicOne roll: 25% excellent item with 1 option (monster level) · 9% 1 Rare jewel (Chaos, Bless or Soul) · 3% 1 Epic jewel (Life, Creation or Gemstone) · 63% equipment +5 to +7 with Luck/Skill (monster level)
Box of Kundun +4EpicOne roll: 30% one of: excellent item with 1 option (monster level) (80%) · excellent item with 2 options (monster level) (20%) · 12% 1 Rare jewel (Chaos, Bless or Soul) · 5% 1 Epic jewel (Life, Creation or Gemstone) · 1% 1 Legendary jewel (Guardian or Harmony) · 5% Higher refining stone · 47% equipment +5 to +7 with Luck/Skill (monster level)
Box of Kundun +5LegendaryOne roll: 35% one of: excellent item with 1 option (monster level) (70%) · excellent item with 2 options (monster level) (30%) · 15% 1 Rare jewel (Chaos, Bless or Soul) · 8% 1 Epic jewel (Life, Creation or Gemstone) · 2% 1 Legendary jewel (Guardian or Harmony) · 8% Higher refining stone · 32% equipment +5 to +7 with Luck/Skill (monster level)

Events#

Event zen did not change; jewels now come from these tables:

9 rows
Blood Castle 1–4winner and partyAlways: ?
25%: 1 Rare jewel (Chaos, Bless or Soul)
—
Blood Castle 5–8winner and partyAlways: 1 Rare jewel (Chaos, Bless or Soul); ?
20%: 1 Epic jewel (Life, Creation or Gemstone)
—
Devil Square1st of the floorAlways: ?
40%: 1 Rare jewel (Chaos, Bless or Soul)
—
Chaos CastlewinnerAlways: 1 Rare jewel (Chaos, Bless or Soul); ?
15%: 1 Epic jewel (Life, Creation or Gemstone)
—
Illusion TemplewinnersAlways: 1 Rare jewel (Chaos, Bless or Soul); ?
20%: 1 Epic jewel (Life, Creation or Gemstone)
1× per account per day
Doppelgangersilver chestAlways: 1 Rare jewel (Chaos, Bless or Soul); ?—
Doppelgangergold chestAlways: 1 Epic jewel (Life, Creation or Gemstone); ?
20%: 1 Legendary jewel (Guardian or Harmony)
—
Imperial Fortressside fortressAlways: one of: 1 Rare jewel (Chaos, Bless or Soul) (70%) · 1 Epic jewel (Life, Creation or Gemstone) (25%) · excellent item with 1 option (monster level − 10) (5%); ?3 rewarded fortresses per account per day
Imperial FortressGaionAlways: one of: 1 Rare jewel (Chaos, Bless or Soul) (70%) · 1 Epic jewel (Life, Creation or Gemstone) (25%) · excellent item with 1 option (monster level − 10) (5%); one of: 1 Rare jewel (Chaos, Bless or Soul) (70%) · 1 Epic jewel (Life, Creation or Gemstone) (25%) · excellent item with 1 option (monster level − 10) (5%); ?3 rewarded fortresses per account per day

Gens#

The Gens ranking Jewelry Case became real jewels — half Jewel of Bless, half Jewel of Soul (the leftover goes to Bless):

6 rows
110
2 to 57
6 to 105
11 to 303
31 to 1002
101 to 3001

Per-account rules (anti-alt)#

  • Mission jewels, seals, talismans and the rare chance (medium, hard, daily chest and milestones) come once per account per day — the first character to claim takes them; the others get zen instead. Details in Daily rewards.
  • Season Pass points from dailies are capped at 750 per account per day.
  • Leveling up and resetting give no Cash and no Season Pass points — only attribute points. There is nothing to multiply with resets or new characters.
  • Offline progress only counts if you logged out with auto-hunt on, spends the daily hunt minutes and yields zen (about 3 kills per minute × the map zen), with no items or jewels.
  • “Today” is always the Brasília day, as with missions and events.

Code reference: shared/src/economia.ts → CHEFES, PREMIO_CHEFE, LIMITE_CHEFE_DIA, CAIXA_KUNDUN, PREMIO_EVENTO, GENS_JOIAS, IMPERIAL_MAX_DIA, DOURADA_CAIXAS_RODADA · server/src/game/economia.ts → rolaTabela, entrega, chefeHoje, jaHoje